# Do not change tags in here without changing every other reference to them.
# Do not change tags in here without changing every other reference to them.
# If adding new groups or ideas, make sure they are unique.

ROME_ideas = {
	start = {
		infantry_power = 0.1
		religious_unity = 0.1
	}

	bonus = {
		land_maintenance_modifier = -0.2
	}
	
	trigger = {
		OR = {
			tag = ROM
			primary_culture = roman
		}
	}
	free = yes		#will be added at load.
	
	frontier_walls = {
		defensiveness = 0.1
	}
	road_network = {
		production_efficiency = 0.10
	}
	roman_architecture = {
		build_cost = -0.25
	}
	imperial_bureaucracy = {
		global_tax_modifier = 0.1
	}
	romanization = {
		core_creation = -0.25
	}
	reform_the_legion = {
		discipline = 0.075
	}
	legacy_of_rome = {
		prestige = 2
	}
}

UKR_ideas = {
	start = {
		land_forcelimit_modifier = 0.20
	}
	
	bonus = {
		global_tax_modifier = 0.1
	}
	
	trigger = {
		tag = UKR
	}
	free = yes		# will be added at load
	
	nomad_cavalry_tradtions = {
		cavalry_power = 0.10
	}
	breadbasket = {
		global_manpower_modifier = 0.2
	}
	ukrainian_orthodox_church = {
		tolerance_own = 2
	}
	zaporozhian_cossacks = {
		mercenary_cost = -0.25
	}
	black_sea_trade = {
		global_trade_power = 0.10
	}
	ukrainian_nationalism = {
		land_morale = 0.1
	}
	verkhovna_rada = {
		stability_cost_modifier = -0.1
	}
}

CHN_ideas = {
	start = {
		global_manpower_modifier = 0.2
	}
	
	bonus = {
		technology_cost = -0.1
	}
	
	trigger = {
		tag = CHN
		OR = {
			government = communist_dictatorship
			government = socialist_republic
		}
	}
	free = yes		# will be added at load
	
	plentiful_population = {
		manpower_recovery_speed = 0.33
	}
	collectivisation_of_land = {
		global_tax_modifier = 0.10
	}
	little_red_book = {
		global_unrest = -1
	}
	one_child_policy = {
		stability_cost_modifier = -0.10
	}
	chinese_philosophy = {
		advisor_pool = 1
	}
	one_china_policy = {
		land_morale = 0.1
	}
	natural_resources = {
		production_efficiency = 0.1
	}
}

KEY_ideas = {
	start = {
		hostile_attrition = 1.0
	}
	bonus = {
		land_attrition = -0.10
	}
	trigger = {
		tag = KEY
	}
	free = yes		# will be added at load
	
	the_savannah = {
		global_manpower_modifier = 0.1
	}
	mount_kenya = {
		global_unrest = -1
	}
	ancient_land = {
		prestige = 1
	}
	tea_and_coffee = {
		trade_efficiency = 0.1
	}
	stable_government = {
		stability_cost_modifier = -0.20
	}
	multiculturalism = {
		enemy_core_creation = 0.5
		num_accepted_cultures = 1
	}
	wildlife_reserves = {
		global_tax_modifier = 0.1
	}
}

ZUL_ideas = {
	start = {
		land_attrition = -0.10
	}
	
	bonus = {
		global_manpower_modifier = 0.25
	}

	trigger = {
		tag = ZUL
	}
	free = yes		# will be added at load
	
	many_tribes = {
		global_tax_modifier = 0.1
	}
	warrior_culture = {
		infantry_power = 0.1
		global_regiment_recruit_speed = -0.10
	}
	rapid_expansion = {
		land_forcelimit_modifier = 0.25
	}
	isizulu_language = {
		core_creation = -0.20
	}
	shaka = {
		land_morale = 0.15
	}
	horned_bull_formation = {
		discipline = 0.05
	}
	shaka_reforms = {
		prestige = 1
	}
}

MDG_ideas = {
	start = {
		land_attrition = -0.10
	}
	
	bonus = {
		global_manpower_modifier = 0.25
	}

	trigger = {
		tag = MDG
	}
	free = yes		# will be added at load
	
	difficult_terrain = {
		hostile_attrition = 1.0
	}
	large_island = {
		land_forcelimit_modifier = 0.20
	}
	monsoon = {
		global_manpower_modifier = 0.10
	}
	legend_of_andrianerinerina = {
		legitimacy = 1
	}
	ibonia = {
		prestige = 1
	}
	extreme_biodiversity = {
		trade_efficiency = 0.1
	}
	inhabited_by_many_peoples = {
		core_creation = -0.20
	}
}

RWA_ideas = {
	start = {
		hostile_attrition = 1.0
	}
	
	bonus = {
		global_tax_modifier = 0.1
	}

	trigger = {
		tag = RWA
	}
	free = yes		# will be added at load
	
	great_lakes = {
		global_manpower_modifier = 0.15
	}
	intore_and_imigongo = {
		prestige = 1
	}
	tutsis_and_hutus = {
		enemy_core_creation = 0.5
	}
	rwandan_agriculture = {
		cavalry_cost = -0.1
	}
	twa_pottery = {
		global_prov_trade_power_modifier = 0.15
	}
	rwandan_cuisine = {
		manpower_recovery_speed = 0.20
	}
	mountain_gorillas = {
		global_own_trade_power = 0.2
	}
}

AUS_ideas = {
	start = {
		diplomatic_reputation = 2
	}
	
	bonus = {
		advisor_cost = -0.1
	}

	trigger = {
		tag = AUS
	}
	free = yes		# will be added at load
	
	aboriginal_traditions = {
		land_attrition = -0.10
	}
	the_bush = {
		global_manpower_modifier = 0.20
	}
	australian_democracy = {
		republican_tradition = 0.5
	}
	good_education = {
		technology_cost = -0.1
	}
	australian_dollar = {
		inflation_reduction = 0.1
	}
	australian_constitution = {
		stability_cost_modifier = -0.20
	}
	sydney_opera_house = {
		prestige = 1
	}
}

LBN_ideas = {
	start = {
		advisor_cost = -0.15
	}
	
	bonus = {
		advisor_pool = 1
	}

	trigger = {
		tag = LEB
	}
	free = yes		# will be added at load
	
	successors_of_phoenicia = {
		enemy_core_creation = 0.5
	}
	access_to_the_mediterranean = {
		global_trade_power = 0.15
	}
	long_history = {
		prestige = 1
	}
	lebanese_arabic = {
		stability_cost_modifier = -0.1
	}
	multicultural_state = {
		global_unrest = -1
		num_accepted_cultures = 1
	}
	switzerland_of_the_east = {
		global_tax_modifier = 0.1
	}
	confessionalism = {
		tolerance_heretic = 1
	 	tolerance_heathen = 1
	}
}

NZL_ideas = {
	start = {
		production_efficiency = 0.1
	}
	
	bonus = {
		stability_cost_modifier = -0.1
	}

	trigger = {
		tag = NZL
	}
	free = yes		# will be added at load
	
	maori_traditions = {
		land_morale = 0.10
	}
	bird_species_of_new_zealand = {
		global_manpower_modifier = 0.10
	}
	ta_moko = {
		prestige = 1
	}
	dairy_products_meat_and_wine = {
		global_trade_power = 0.1
	}
	peaceful_policy = {
		diplomatic_reputation = 5
	}
	colonial_roots = {
		global_colonial_growth = 25
	}
	kiwi_dollar = {
		global_tax_modifier = 0.1
	}
}

ZAM_ideas = {
	start = {
		hostile_attrition = 1.0
	}
	
	bonus = {
		production_efficiency = 0.1
	}

	trigger = {
		tag = ZAM
	}
	free = yes		# will be added at load
	
	zambezi_river = {
		defensiveness = 0.2
	}
	mosi_oa_tunya = {
		global_unrest = -1
	}
	nshima = {
		global_manpower_modifier = 0.20
	}
	copperbelt = {
		global_own_trade_power = 0.25
	}
	common_market_for_eastern_and_southern_africa = {
		global_tax_modifier = 0.10
	}
	universities_of_zambia = {
		technology_cost = -0.10
	}
	renewable_energy = {
		diplomatic_reputation = 4
	}
}

LTV_ideas = {
	start = {
		global_unrest = -1
		republican_tradition = 0.5
	}
	
	bonus = {
		diplomats = 1
	}

	trigger = {
		tag = LTV
	}
	free = yes		# will be added at load
	
	bugler_of_taalava = {
		infantry_power = 0.15
	}
	the_palace_of_light = {
		advisor_pool = 1
	}
	the_window_to_the_west = {
		global_trade_power = 0.15
	}
	latvia_defence = {
		manpower_recovery_speed = 0.20
	}
	army_of_patriots = {
		land_maintenance_modifier = -0.20
	}
	tauta_uz_barikadem = {
		defensiveness = 0.2
	}
	reawakenings = {
		prestige = 1
	}
}

IRA_ideas = {
	start = {
		global_trade_power = 0.1
	}
	
	bonus = {
		advisor_pool = 1
	}

	trigger = {
		tag = IRA
	}
	free = yes		# will be added at load
	
	successor_of_persia = {
		global_unrest = -1
	}
	persian_gulf = {
		global_trade_power = 0.15
	}
	geo_strategic_location = {
		defensiveness = 0.15
		enemy_core_creation = 0.2
	}
	ira_zoroastrianism = {
		tolerance_own = 3
	}
	islamic_scholars = {
		technology_cost = -0.10
	}
	northern_forests = {
		global_manpower_modifier = 0.1
	}
	iranian_rial = {
		global_tax_modifier = 0.10
	}
}

IND_ideas = {
	start = {
		advisor_pool = 1
	}
	
	bonus = {
		diplomats = 1
	}

	trigger = {
		tag = IND
	}
	free = yes		# will be added at load
	
	caste_system = {
		global_unrest = -1
	}
	religious_plurality = {
		tolerance_heretic = 2
		tolerance_heathen = 2
	}
	bengal_tiger = {
		prestige = 1
	}
	united_india = {
		stability_cost_modifier = -0.1
		enemy_core_creation = 0.5
	}
	ind_long_history = {
		prestige_decay = -0.02
	}
	the_indian_ocean = {
		global_trade_power = 0.1
	}
	the_himalayas = {
		manpower_recovery_speed = 0.33
	}
}

latvian_tribal_ideas = {
	start = {
		land_forcelimit_modifier = 0.25
	}
	
	bonus = {
		stability_cost_modifier = -0.1
	}

	trigger = {
		OR = {
			primary_culture = latvian
			tag = CUR
		}
		religion = romuva
	}
	free = yes		# will be added at load
	
	the_palace_of_light_tribal = {
		build_cost = -0.20
	}
	bugler_of_talava = {
		discipline = 0.05
	}
	hillforts_and_lakeforts = {
		defensiveness = 0.2
	}
	saule_pekons_daugava = {
		tolerance_heretic = 2
		tolerance_heathen = 2
	}
	clashes_of_tribes = {
		land_maintenance_modifier = -0.20
	}
	saules_kauja = {
		hostile_attrition = 1.0
	}
	roman_trade = {
		trade_efficiency = 0.1
	}
}

ISR_ideas = {
	start = {
		advisor_pool = 1
		land_morale = 0.1
	}
	
	bonus = {
		diplomats = 1
	}

	trigger = {
		tag = ISR
	}
	free = yes		# will be added at load
	
	land_of_the_prophets = {
		global_missionary_strength = 0.01
	}
	chosen_people = {
		enemy_core_creation = 1.0
	}
	safe_haven_for_jews = {
		tolerance_own = 3
	}
	promised_land = {
		global_tax_modifier = 0.1
	}
	holy_temple_of_jerusalem = {
		prestige = 1
	}
	isr_passover = {
		global_manpower_modifier = 0.20
	}
	the_decalogue = {
		global_unrest = -1
	}
}

ADE_ideas = {
	start = {
		cavalry_cost = -0.1
		land_attrition = -0.15
	}
	
	bonus = {
		global_trade_power = 0.1
	}

	trigger = {
		OR = {
			tag = ADE
			tag = YEM
		}
	}
	free = yes		# will be added at load
	
	sheba = {
		trade_efficiency = 0.1
	}
	tradition_of_islam = {
		discipline = 0.05
	}
	yumn = {
		global_manpower_modifier = 0.15
	}
	crossroads_of_cultures = {
		global_tax_modifier = 0.10
	}
	maarib_dam = {
		build_cost = -0.25
	}
	ancient_yemeni_alphabet = {
		diplomatic_upkeep = 2
	}
	yemeni_islands = {
		global_ship_cost = -0.1
		global_ship_recruit_speed = -0.1
	}
}

TKY_ideas = {
	start = {
		discipline = 0.05
		manpower_recovery_speed = 0.10
	}
	
	bonus = {
		global_tax_modifier = 0.1
	}

	trigger = {
		tag = TKY
	}
	free = yes		# will be added at load
	
	mustafa_kemal_ataturk = {
		prestige = 1
	}
	tky_ottoman_empire = {
		global_manpower_modifier = 0.15
	}
	tky_multiculturalism = {
		trade_efficiency = 0.1
		num_accepted_cultures = 1
	}
	gateway_between_east_and_west = {
		defensiveness = 0.2
	}
	german_officer_corps = {
		technology_cost = -0.1
	}
	secular_state = {
		tolerance_heretic = 2
		tolerance_heathen = 2
	}
	tky_universal_suffrage = {
		global_unrest = -1
	}
}

CMB_ideas = {
	start = {
		trade_efficiency = 0.10
	}
	
	bonus = {
		naval_morale = 0.20
	}

	trigger = {
		tag = CMB
	}
	free = yes		# will be added at load
	
	tribal_values = {
		land_attrition = -0.10
	}
	religious_crossroads = {
		tolerance_heretic = 2
		tolerance_heathen = 1
	}
	rice_paddies = {
		global_manpower_modifier = 0.15
	}
	mekong_trade = {
		trade_steering = 0.20
	}
	tonle_sap = {
		galley_power = 0.20
	}
	longvek = {
		global_trade_power = 0.1
	}
	land_of_peace_and_prosperity = {
		stability_cost_modifier = -0.1
		diplomatic_reputation = 2
	}
}

LAO_ideas = {
	start = {
		defensiveness = 0.20
	}
	
	bonus = {
		leader_land_shock = 1
	}

	trigger = {
		OR = {
			tag = LUA
			tag = LAO
		}
	}
	free = yes		# will be added at load
	
	indochinese_relations = {
		diplomatic_upkeep = 3
	}
	luang_prabang_mountains = {
		hostile_attrition = 1.0
	}
	hmong_conflict = {
		global_missionary_strength = 0.01
	}
	subsistence_agriculture = {
		stability_cost_modifier = -0.05
		global_manpower_modifier = 0.05
	}
	attapeu_mines = {
		production_efficiency = 0.15
	}
	buddhist_peace = {
		tolerance_heretic = 2
		stability_cost_modifier = -0.05
	}
	national_university_of_laos = {
		technology_cost = -0.05
	}
}

BNA_ideas = {
	start = {
		infantry_power = 0.1
	}
	
	bonus = {
		tolerance_own = 2
	}

	trigger = {
		tag = BNA
	}
	free = yes		# will be added at load
	
	yathrib_oasis = {
		global_tax_modifier = 0.1
	}
	date_harvests = {
		global_manpower_modifier = 0.1
	}
	jewish_tribe = {
		cb_on_religious_enemies = yes
		land_morale = 0.05
	}
	old_tribe = {
		diplomatic_reputation = 2
	}
	holy_land = {
		enemy_core_creation = 1.0
	}
	the_torah = {
		manpower_recovery_speed = 0.15
	}
	fierce_resistance = {
		defensiveness = 0.20
	}
}

BHR_ideas = {
	start = {
		trade_steering = 0.25
	}
	
	bonus = {
		naval_morale = 0.20
	}

	trigger = {
		tag = BHR
	}
	free = yes		# will be added at load
	
	fresh_water = {
		global_manpower_modifier = 0.20
	}
	jabal_ad_dukhan = {
		discipline = 0.05
	}
	bird_migration = {
		land_forcelimit_modifier = 0.20
	}
	thirty_three_islands = {
		galley_cost = -0.33
	}
	bani_utbar = {
		global_tax_modifier = 0.1
	}
	al_khalifa_royal_family = {
		legitimacy = 1
	}
	bhr_tourism = {
		trade_efficiency = 0.1
	}
}

NAB_ideas = {
	start = {
		global_tax_modifier = 0.10
	}
	
	bonus = {
		build_cost = -0.20
	}

	trigger = {
		tag = NAB
	}
	free = yes		# will be added at load
	
	flood_control = {
		merchants = 1
	}
	petra = {
		defensiveness = 0.10
		trade_steering = 0.10
	}
	dushara = {
		global_missionary_strength = 0.01
	}
	painted_ceramics = {
		trade_efficiency = 0.1
	}
	large_reliance_on_agriculture = {
		global_manpower_modifier = 0.10
	}
	nabataean_alphabet = {
		technology_cost = -0.05
	}
	frankincense = {
		global_foreign_trade_power = 0.15
	}
}

QAT_ideas = {
	start = {
		leader_land_shock = 1
	}
	
	bonus = {
		trade_steering = 0.25
	}

	trigger = {
		tag = QAT
	}
	free = yes		# will be added at load
	
	baihan_valley = {
		defensiveness = 0.20
	}
	children_of_amm = {
		global_unrest = -1
	}
	trade_in_incense = {
		global_trade_power = 0.1
	}
	religious_rituals = {
		tolerance_own = 3
	}
	trade_through_timna = {
		global_tax_modifier = 0.10
	}
	qatabanian_language = {
		enemy_core_creation = 1.0
	}
	qat_red_sea = {
		naval_forcelimit_modifier = 0.20
	}
}

THL_ideas = {
	start = {
		army_tradition_decay = -0.01
	}
	
	bonus = {
		naval_forcelimit_modifier = 0.25
	}

	trigger = {
		tag = THL
	}
	free = yes		# will be added at load
	
	taksin_the_great = {
		global_unrest = -1
	}
	chanthaburi_docks = {
		global_ship_cost = -0.1
	}
	javan_exploration = {
		range = 0.20
		global_colonial_growth = 20
	}
	the_golden_flower = {
		vassal_income = 0.20
	}
	the_andaman_sea = {
		trade_efficiency = 0.15
	}
	thl_rice = {
		production_efficiency = 0.1
	}
	buddhist_unity = {
		global_missionary_strength = 0.01
	}
}

CHK_ideas = {
	start = {
		global_trade_power = 0.1
	}
	
	bonus = {
		land_morale = 0.10
	}

	trigger = {
		tag = CHK
	}
	free = yes		# will be added at load
	
	bassac = {
		global_tax_modifier = 0.10
	}
	mun_river = {
		trade_steering = 0.33
	}
	regional_vitality = {
		trade_efficiency = 0.10
	}
	jungle_adaptations = {
		land_attrition = -0.10
	}
	dark_ages_of_cambodia = {
		defensiveness = 0.10
	}
	hostile_jungle = {
		hostile_attrition = 1.0
	}
	chk_mahouts = {
		cavalry_power = 0.15
	}
}

MNX_ideas = {
	start = {
		hostile_attrition = 1.0
	}
	
	bonus = {
		army_tradition_decay = -0.01
	}

	trigger = {
		tag = MNX
	}
	free = yes		# will be added at load
	
	earliest_settlers = {
		legitimacy = 0.5
	}
	constant_pressure = {
		army_tradition = 0.5
	}
	guerrilla_warfare = {
		leader_land_shock = 1
	}
	irrawaddy_delta = {
		production_efficiency = 0.15
	}
	cultural_identity = {
		enemy_core_creation = 1.0
	}
	separated_nation = {
		free_leader_pool = 1
	}
	hintha = {
		prestige = 1
	}
}

MNA_ideas = {
	start = {
		global_garrison_growth = 0.20
	}
	
	bonus = {
		global_tax_modifier = 0.10
	}

	trigger = {
		tag = MNA
	}
	free = yes		# will be added at load
	
	incense_trail = {
		trade_efficiency = 0.1
	}
	kings_word_is_law = {
		global_unrest = -1
	}
	council_of_elders = {
		tolerance_own = 2
	}
	family_ties = {
		diplomatic_upkeep = 2
	}
	long_distance_trade = {
		trade_range_modifier = 0.25
	}
	sabaeans = {
		technology_cost = -0.05
	}
	caravan_stations = {
		trade_steering = 0.25
	}
}

HIM_ideas = {
	start = {
		trade_steering = 0.2
	}
	
	bonus = {
		global_tax_modifier = 0.15
	}

	trigger = {
		tag = HIM
	}
	free = yes		# will be added at load
	
	king_of_many_kingdoms = {
		discipline = 0.025
	}
	ivory_trade = {
		trade_efficiency = 0.1
	}
	trading_fleet = {
		global_ship_cost = -0.1
	}
	mudawwar_mountain = {
		prestige = 1
	}
	him_fishing = {
		navy_tradition = 0.5
	}
	agricultural_traditions = {
		global_manpower_modifier = 0.15
	}
	link_between_africa_mediterranean = {
		enemy_core_creation = 1.0
	}
}

HAD_ideas = {
	start = {
		defensiveness = 0.20
	}
	
	bonus = {
		infantry_power = 0.10
	}

	trigger = {
		tag = HDR
	}
	free = yes		# will be added at load
	
	tribal_society = {
		stability_cost_modifier = -0.1
	}
	death_has_come = {
		discipline = 0.05
	}
	hydreumata = {
		hostile_attrition = 1
	}
	coconut = {
		land_forcelimit_modifier = 0.20
	}
	trade_with_india = {
		global_foreign_trade_power = 0.05
	}
	hadhrami_arabic = {
		enemy_core_creation = 1.0
	}
	sayyid = {
		legitimacy = 1
	}
}

MSQ_ideas = {
	start = {
		land_attrition = -0.10
	}
	
	bonus = {
		naval_morale = 0.20
	}

	trigger = {
		tag = MSQ
	}
	free = yes		# will be added at load
	
	important_trading_port = {
		trade_efficiency = 0.1
	}
	wilayats = {
		global_unrest = -1
	}
	western_al_hajar_mountains = {
		stability_cost_modifier = -0.1
	}
	gulf_of_oman = {
		global_ship_cost = -0.1
	}
	high_temperatures = {
		hostile_attrition = 1.0
	}
	iron_mines = {
		production_efficiency = 0.10
	}
	shellfish = {
		manpower_recovery_speed = 0.05
	}
}

VIE_ideas = {
	start = {
		defensiveness = 0.15
	}
	
	bonus = {
		global_foreign_trade_power = 0.10
	}

	trigger = {
		tag = VIE
	}
	free = yes		# will be added at load
	
	vassal_traditions = {
		global_tax_modifier = 0.15
	}
	siamese_history = {
		enemy_core_creation = 1.0
	}
	jungle_warfare = {
		leader_land_manuever = 1
	}
	specialized_trade = {
		trade_efficiency = 0.15
	}
	indochinese_rainforests = {
		global_ship_cost = -0.1
	}
	mahout_gunners = {
		cavalry_power = 0.10
	}
	french_generals = {
		army_tradition = 1
	}
}

GHS_ideas = {
	start = {
		advisor_cost = -0.15
	}
	
	bonus = {
		discipline = 0.05
	}

	trigger = {
		tag = GHS
	}
	free = yes		# will be added at load
	
	foederati_of_palestine = {
		infantry_power = 0.10
	}
	roman_client_state = {
		diplomatic_upkeep = 2
	}
	patronisation_of_the_arts = {
		global_unrest = -1
	}
	monophysitism = {
		global_missionary_strength = 0.02
	}
	success_against_persia = {
		land_morale = 0.10
	}
	trade_route_guards = {
		army_tradition = 1
	}
	urbanisation = {
		technology_cost = -0.05
	}
}

LAK_ideas = {
	start = {
		defensiveness = 0.20
	}
	
	bonus = {
		legitimacy = 1
	}

	trigger = {
		tag = LAK
	}
	free = yes		# will be added at load
	
	paradise_on_earth = {
		prestige = 1
	}
	imru_al_qais = {
		discipline = 0.025
	}
	cradle_of_the_arabic_alphabet = {
		technology_cost = -0.075
	}
	many_famous_poets = {
		advisor_pool = 1
		advisor_cost = -0.05
	}
	muslim_spies = {
		spy_offence = 0.25
	}
	nestorianism = {
		tolerance_own = 2
	}
	euphrates = {
		land_forcelimit_modifier = 0.25
	}
}

KIN_ideas = {
	start = {
		global_manpower_modifier = 0.20
	}
	
	bonus = {
		leader_land_shock = 1
	}

	trigger = {
		tag = KIN
	}
	free = yes		# will be added at load
	
	decentralised_government = {
		global_unrest = -1
	}
	athtar_and_kahil = {
		tolerance_own = 3
	}
	himyarite_tribal_federation = {
		defensiveness = 0.2
	}
	al_harith_ibn_amr = {
		infantry_power = 0.20
	}
	imru_al_qays = {
		advisor_pool = 1
	}
	kin_arabian_desert = {
		hostile_attrition = 1.0
	}
	army_of_muhammed = {
		discipline = 0.025
	}
}

SAS_ideas = {
	start = {
		army_tradition_decay = -0.01
	}
	
	bonus = {
		discipline = 0.05
	}

	trigger = {
		tag = SAS
	}
	free = yes		# will be added at load
	
	derafs_kavian = {
		land_morale = 0.10
	}
	persian_bureaucracy = {
		adm_tech_cost_modifier = -0.1
	}
	shahanshah = {
		legitimacy = 1
	}
	shapur = {
		prestige = 1
	}
	avesta = {
		global_missionary_strength = 0.02
	}
	sas_silk_road = {
		trade_steering = 0.10
	}
	achaemenid_military_organisation = {
		army_tradition = 1
	}
}

GRR_ideas = {
	start = {
		hostile_attrition = 0.5
		trade_steering = 0.05
	}
	
	bonus = {
		naval_forcelimit_modifier = 0.30
	}

	trigger = {
		tag = GRR
	}
	free = yes		# will be added at load
	
	qawaim_triangles = {
		technology_cost = -0.05
	}
	hagar_system = {
		defensiveness = 0.1
	}
	greek_trade = {
		trade_range_modifier = 0.25
	}
	taym_al_lat = {
		trade_steering = 0.10
	}
	grr_persian_gulf = {
		galley_power = 0.15
	}
	the_richest_of_the_arabs = {
		trade_efficiency = 0.1
	}
	ornate_villages = {
		prestige = 1
	}
}

QUR_ideas = {
	start = {
		stability_cost_modifier = -0.1
	}
	
	bonus = {
		prestige = 1
	}

	trigger = {
		tag = QUR
	}
	free = yes		# will be added at load
	
	descended_from_ishmael = {
		legitimacy = 1
	}
	merchant_tribe = {
		trade_efficiency = 0.15
	}
	qur_muhammed = {
		tolerance_own = 2
	}
	qur_kaaba = {
		enemy_core_creation = 1.0
	}
	shariah_law = {
		global_unrest = -1
	}
	qur_quran = {
		global_missionary_strength = 0.02
	}
	five_pillars_of_islam = {
		discipline = 0.05
	}
}

SEL_ideas = {
	start = {
		cavalry_power = 0.10
		land_morale = 0.10
	}
	
	bonus = {
		discipline = 0.05
	}

	trigger = {
		tag = SEL
	}
	free = yes		# will be added at load
	
	iqta_military_system = {
		land_maintenance_modifier = -0.20
	}
	nizamiyyah_university = {
		technology_cost = -0.05
	}
	family_federations = {
		stability_cost_modifier = -0.10
	}
	hindu_kush = {
		defensiveness = 0.15
	}
	control_of_the_persian_gulf = {
		global_ship_cost = -0.1
	}
	malikshah = {
		prestige = 1
	}
	turkish_tribes = {
		army_tradition = 1
	}
}

PYU_ideas = {
	start = {
		hostile_attrition = 0.5
		defensiveness = 0.1
	}
	
	bonus = {
		legitimacy = 1
	}

	trigger = {
		tag = PYU
	}
	free = yes		# will be added at load
	
	kyaukse_plains = {
		global_manpower_modifier = 0.10
	}
	city_state_design = {
		technology_cost = -0.05
	}
	pyu_millennium = {
		prestige = 1
	}
	sri_ksetra = {
		global_tax_modifier = 0.1
	}
	beikthano_academy = {
		infantry_power = 0.10
	}
	pyu_culture = {
		stability_cost_modifier = -0.10
	}
	pyu_calendar = {
		production_efficiency = 0.15
	}
}

CNA_ideas = {
	start = {
		trade_range_modifier = 0.10
		land_morale = 0.05
	}
	
	bonus = {
		naval_forcelimit_modifier = 0.25
	}

	trigger = {
		tag = CNA
	}
	free = yes		# will be added at load
	
	dangrek_chieftains = {
		vassal_income = 0.25
	}
	indochinese_trade = {
		trade_steering = 0.20
	}
	mekong_river_valley = {
		light_ship_cost = -0.20
	}
	tuol_kok_prah = {
		leader_siege = 1
	}
	chinese_ambassadors = {
		diplomatic_upkeep = 2
	}
	indian_ambassadors = {
		diplomatic_reputation = 3
	}
	isanapura_school = {
		technology_cost = -0.04
	}
}

DVA_ideas = {
	start = {
		global_manpower_modifier = 0.10
	}
	
	bonus = {
		global_tax_modifier = 0.10
	}

	trigger = {
		tag = DVA
	}
	free = yes		# will be added at load
	
	dvaravati_autonomy = {
		global_unrest = -2
	}
	she_with_many_gates = {
		diplomats = 1
		diplomatic_upkeep = 2
	}
	dharmacakra = {
		discipline = 0.05
	}
	influential_culture = {
		enemy_core_creation = 1.0
	}
	indochinese_buddhists = {
		missionaries = 1
	}
	nakhon_pathon = {
		core_creation = -0.10
	}
	chao_phraya_riverboats = {
		naval_forcelimit_modifier = 0.25
	}
}

LIV_ideas = {
	start = {
		mercenary_cost = -0.25
	}
	
	bonus = {
		missionaries = 1
	}

	trigger = {
		tag = LIV
	}
	free = yes		# will be added at load
	
	crusade_to_the_north = {
		global_missionary_strength = 0.02
	}
	cesu_kaujas = {
		defensiveness = 0.2
	}
	decentralisation_of_archbishoprics = {
		discipline = 0.05
	}
	border_between_east_and_west = {
		global_unrest = -1
	}
	control_of_the_grain_market = {
		production_efficiency = 0.1
	}
	word_of_god = {
		core_creation = -0.10
	}
	declaration_of_free_religion = {
		discipline = 0.05
	}
}

OSR_ideas = {
	start = {
		global_manpower_modifier = 0.10
	}
	
	bonus = {
		tolerance_own = 3
	}

	trigger = {
		tag = OSR
	}
	free = yes		# will be added at load
	
	resistance_against_hellenism = {
		global_missionary_strength = 0.02
		tolerance_heathen = -1
	}
	buffer_between_persia_and_rome = {
		defensiveness = 0.2
	}
	seleucid_empire = {
		infantry_power = 0.15
	}
	centre_of_syriac_learning = {
		technology_cost = -0.05
	}
	upper_course_of_the_euphrates = {
		trade_efficiency = 0.1
	}
	abgar_fifth = {
		prestige = 1
	}
	edessa = {
		global_tax_modifier = 0.1
	}
}

ADB_ideas = {
	start = {
		infantry_power = 0.10
	}
	
	bonus = {
		advisor_cost = -0.10
	}

	trigger = {
		tag = ADB
	}
	free = yes		# will be added at load
	
	four_tribes = {
		global_tax_modifier = 0.1
	}
	feudatory_dynasties = {
		defensiveness = 0.2
	}
	rabbinic_academy_of_arbela = {
		technology_cost = -0.06
	}
	meharaspes = {
		defensiveness = 0.2
	}
	funds_for_the_temple_of_jerusalem = {
		diplomatic_reputation = 3
	}
	zab_rivers = {
		manpower_recovery_speed = 0.1
	}
	martyrdom_of_mahanus = {
		land_morale = 0.10
	}
}

IBE_ideas = {
	start = {
		leader_land_shock = 1
	}
	
	bonus = {
		advisor_pool = 1
	}

	trigger = {
		tag = IBE
	}
	free = yes		# will be added at load
	
	roman_imperial_protection = {
		prestige = 1
	}
	likhi_range = {
		defensiveness = 0.20
	}
	mtskheta = {
		land_forcelimit_modifier = 0.25
	}
	saeristavos = {
		global_unrest = -1
	}
	armazi = {
		tolerance_own = 2
	}
	saint_nino = {
		global_missionary_strength = 0.02
	}
	caucasian_mountaineers = {
		infantry_power = 0.10
	}
}

SHI_ideas = {
	start = {
		land_morale = 0.1
	}
	
	bonus = {
		advisor_cost = -0.2
	}

	trigger = {
		tag = SRV
	}
	free = yes		# will be added at load
	
	sharvan_plain = {
		global_manpower_modifier = 0.15
	}
	cypress_tree = {
		enemy_core_creation = 1.0
	}
	battle_for_the_caspian = {
		unjustified_demands = -0.10
		war_exhaustion_cost = -0.10
	}
	shirvanshah = {
		legitimacy = 1
	}
	yazidi_islam = {
		tolerance_own = 2
		tolerance_heretic = 2
	}
	persian_poetry = {
		advisor_pool = 1
	}
	river_kur = {
		defensiveness = 0.2
	}
}

SOV_ideas = {
	start = {
		global_manpower_modifier = 0.50
	}
	
	bonus = {
		army_tradition = 0.5
		infantry_cost = -0.20
	}

	trigger = {
		tag = SOV
	}
	free = yes		# will be added at load
	
	collectivisation_of_land = {
		manpower_recovery_speed = 0.10
	}
	cults_of_personality = {
		prestige = 2
		tolerance_own = -2
		tolerance_heretic = -2
	 	tolerance_heathen = -2
	}
	proletariat_rule = {
		stability_cost_modifier = -0.1
	}
	hammer_and_sickle = {
		production_efficiency = 0.1
	}
	red_army = {
		land_forcelimit_modifier = 0.50
		infantry_cost = -0.20
	}
	gulag_system = {
		global_unrest = -1
	}
	sov_revolution = {
		unjustified_demands = -0.25
	}
}

#BUY_ideas = {
#	start = {
#		global_manpower_modifier = 0.15
#	}
#	
#	bonus = {
#		cavalry_cost = -0.10
#	}
#
#	trigger = {
#		always = no
#	}
#	free = yes		# will be added at load
#	
#	ziyarid_soldiers = {
#		army_tradition = 1
#	}
#	iranian_intermezzo = {
#		prestige = 1
#	}
#	buy_turkish_cavalry = {
#		cavalry_power = 0.2
#	}
#	buy_twelver_shia = {
#		global_missionary_strength = 0.02
#	}
#	buy_islam_unity = {
#		tolerance_heretic = 2
#		religious_unity = 0.25
#	}
#	dailamite_footsoldiers = {
#		infantry_power = 0.15
#	}
#	buy_sassanid_ideas = {
#		technology_cost = -0.05
#	}
#}

AZE_ideas = {
	start = {
		global_trade_goods_size_modifier = 0.1
	}
	
	bonus = {
		land_morale = 0.15
	}

	trigger = {
		tag = AZE
	}
	free = yes		# will be added at load
	
	central_flatlands = {
		land_forcelimit_modifier = 0.20
	}
	yanar_dag = {
		global_tax_modifier = 0.1
	}
	nizami_ganjavi = {
		prestige = 1
	}
	saffron_rice_plov = {
		manpower_recovery_speed = 0.05
	}
	blue_red_green = {
		stability_cost_modifier = -0.10
	}
	ex_soviet_state = {
		global_unrest = -1
	}
	oil_azerbaijan = {
		trade_efficiency = 0.1
	}
}

PRS_ideas = {
	start = {
		enemy_core_creation = 0.5
		land_morale = 0.10
	}
	
	bonus = {
		legitimacy = 1
	}

	trigger = {
		tag = PRS
	}
	free = yes		# will be added at load
	
	amber_road = {
		global_trade_power = 0.1
	}
	kriwo_kriweto = {
		global_missionary_strength = 0.02
	}
	holy_streams_and_forests = {
		tolerance_own = 2
		stability_cost_modifier = -0.10
	}
	natural_defenses = {
		defensiveness = 0.2
	}
	the_northern_crusade = {
		mil_tech_cost_modifier  = -0.1
	}
	nomadic_lifestyle = {
		global_unrest = -1
	}
	crossroads_of_nations = {
		diplomatic_upkeep = 3
	}
}

ABK_ideas = {
	start = {
		trade_efficiency = 0.10
	}
	
	bonus = {
		production_efficiency = 0.10
	}

	trigger = {
		tag = ABK
	}
	free = yes		# will be added at load
	
	country_of_soul = {
		discipline = 0.025
	}
	byzantine_alliance = {
		diplomatic_upkeep = 3
	}
	greater_caucasus_abkhazia = {
		defensiveness = 0.2
	}
	citrus_plantations = {
		manpower_recovery_speed = 0.1
	}
	krubera_cave = {
		land_morale = 0.15
	}
	coastal_forests = {
		global_ship_recruit_speed = -0.1
		global_ship_cost = -0.05
	}
	nart_sagas = {
		prestige = 1
	}
}

KHW_ideas = {
	start = {
		trade_efficiency = 0.1
	}
	
	bonus = {
		build_cost = -0.25
	}

	trigger = {
		tag = KHW
	}
	free = yes		# will be added at load
	
	slave_to_master = {
		prestige = 1
	}
	mercenary_unions = {
		mercenary_cost = -0.25
	}
	determined_fighters = {
		discipline = 0.025
	}
	proud_people = {
		enemy_core_creation = 0.5
	}
	sunni_islam_khwarazmia = {
		diplomatic_upkeep = 4
	}
	khw_oligarchy = {
		global_unrest = -1
	}
	greater_iran = {
		hostile_attrition = 1
	}
}

KHZ_ideas = {
	start = {
		hostile_attrition = 1
	}

	bonus = {
		prestige = 1
	}

	trigger = {
		tag = KHZ
	}
	free = yes		# will be added at load

	jewish_lords = {
		global_missionary_strength = 0.02
	}
	abraham_and_idols = {
		tolerance_heathen = 2
	}
	silk_road_khazar = {
		global_trade_power = 0.1
	}
	sons_of_the_steppe = {
		cavalry_power = 0.10
	}
	home_of_the_disporsa = {
		manpower_recovery_speed = 0.20
	}
	many_tribes_khazar = {
		stability_cost_modifier = -0.1
	}
	second_israel = {
		technology_cost = -0.1
	}
}

CUB_ideas = {
	start = {
		global_trade_goods_size_modifier = 0.1
	}

	bonus = {
		global_manpower_modifier = 0.2
	}

	trigger = {
		tag = CUB
	}
	free = yes		# will be added at load

	violent_past = {
		discipline = 0.05
	}
	cuban_cigars = {
		trade_efficiency = 0.1
	}
	self_sufficient_cuba = {
		prestige = 1
	}
	censorship_cuba = {
		global_unrest = -1
	}
	cuban_beaches = {
		global_tax_modifier = 0.1
	}
	compulsary_schooling = {
		adm_tech_cost_modifier = -0.1
	}
	bay_of_pigs = {
		land_morale = 0.20
	}
}

AKK_ideas = {
	start = {
		global_unrest = -1
	}

	bonus = {
		global_manpower_modifier = 0.2
	}

	trigger = {
		tag = AKK
	}
	free = yes		# will be added at load

	white_sheep_turkomans = {
		manpower_recovery_speed = 0.20
	}
	byzantine_princesses = {
		improve_relation_modifier = 0.2
	}
	steppe_hordes_aqqoyunlu = {
		land_forcelimit_modifier = 0.25
	}
	merchants_and_nobles_aqqoyunlu = {
		global_tax_modifier = 0.1
	}
	iranian_bureaucracy_aqqoyunlu = {
		technology_cost = -0.05
	}
	converts_to_islam_aqqoyunlu = {
		discipline = 0.05
	}
	persian_gulf_aqqoyunlu = {
		naval_forcelimit_modifier = 0.20
	}
}

TRN_ideas = {
	start = {
		global_trade_power = 0.1
	}

	bonus = {
		navy_tradition = 1
	}

	trigger = {
		tag = TRN
	}
	free = yes		# will be added at load

	island_of_tobacco = {
		global_trade_goods_size_modifier = 0.1
	}
	land_of_the_colonists_trinidadtobago = {
		global_manpower_modifier = 0.2
	}
	pirate_raids_trinidadtobago = {
		naval_forcelimit_modifier = 0.20
	}
	search_for_el_dorado = {
		prestige = 1
	}
	native_uprisings_trinidadtobago = {
		discipline = 0.05
	}
	west_indies_regiment = {
		army_tradition = 1
	}
	preserve_the_colony = {
		production_efficiency = 0.1
	}
}

DOM_ideas = {
	start = {
		hostile_attrition = 1
	}

	bonus = {
		tolerance_own = 1
	}

	trigger = {
		tag = DOM
	}
	free = yes		# will be added at load

	first_settlement = {
		prestige = 1
	}
	land_of_the_high_mountains = {
		defensiveness = 0.2
	}
	taino_rebellions = {
		global_unrest = -1
	}
	adaptable_economy = {
		global_trade_power = 0.1
	}
	the_santa_maria = {
		heavy_ship_power = 0.10
	}
	cibao_valley = {
		global_tax_modifier = 0.1
	}
	agriculture_dominicanrepublic = {
		global_manpower_modifier = 0.2
	}
}

UZB_ideas = {
	start = {
		infantry_power = 0.15
	}

	bonus = {
		land_forcelimit_modifier = 0.25
	}

	trigger = {
		tag = UZB
	}
	free = yes		# will be added at load

	uzbek_people = {
		enemy_core_creation = 0.5
	}
	economic_controls_uzbek = {
		trade_steering = 0.20
	}
	qizilqum = {
		hostile_attrition = 1
	}
	silk_road_uzbek = {
		global_tax_modifier = 0.1
	}
	gold_and_copper_uzbek = {
		production_efficiency = 0.1
	}
	uzbek_hordes = {
		global_manpower_modifier = 0.2
	}
	patrons_of_science_uzbek = {
		technology_cost = -0.05
	}
}

SYR_ideas = {
	start = {
		prestige = 1
	}

	bonus = {
		infantry_power = 0.1
	}

	trigger = {
		tag = SYR
	}
	free = yes		# will be added at load

	damascus = {
		legitimacy = 1
	}
	varied_land_syria = {
		global_manpower_modifier = 0.2
	}
	ebla = {
		global_trade_power = 0.1
	}
	umayyads = {
		discipline = 0.05
	}
	euphrates_syria = {
		manpower_recovery_speed = 0.20
	}
	arabic_language_syria = {
		diplomatic_reputation = 4
	}
	syriac_cuisine = {
		land_forcelimit_modifier = 0.25
	}
}

IRQ_ideas = {
	start = {
		infantry_power = 0.1
	}

	bonus = {
		prestige = 1
	}

	trigger = {
		tag = IRQ
	}
	free = yes		# will be added at load

	maqam = {
		global_unrest = -1
	}
	basrah = {
		global_trade_power = 0.1
	}
	arid_climate_iraq = {
		hostile_attrition = 1
	}
	sumer = {
		legitimacy = 1
	}
	british_rule_iraq = {
		navy_tradition = 1
	}
	church_of_the_east = {
		tolerance_heathen = 2
	}
	two_rivers = {
		global_manpower_modifier = 0.2
	}
}

JOR_ideas = {
	start = {
		global_unrest = -1
	}

	bonus = {
		legitimacy = 1
	}

	trigger = {
		tag = JOR
	}
	free = yes		# will be added at load

	hashemite_monarchy = {
		stability_cost_modifier = -0.1
	}
	petra_jordan = {
		prestige = 1
	}
	abbasid_caliphate = {
		discipline = 0.05
	}
	old_castles_jordan = {
		defensiveness = 0.2
	}
	greater_syria_plan = {
		core_creation = -0.25
	}
	dead_sea_east = {
		global_missionary_strength = 0.01
	}
	us_trade_agreements_jordan = {
		global_trade_power = 0.1
	}
}

PLS_ideas = {
	start = {
		infantry_power = 0.1
	}

	bonus = {
		discipline = 0.05
	}

	trigger = {
		tag = PLS
	}
	free = yes		# will be added at load

	under_occupation = {
		land_morale = 0.20
	}
	holy_land_palestine = {
		tolerance_own = 2
	}
	natural_beauty_palestine = {
		enemy_core_creation = 0.5
	}
	gaza_strip = {
		global_tax_modifier = 0.1
	}
	dead_sea_west = {
		global_missionary_strength = 0.01
	}
	arab_league_palestine = {
		diplomatic_reputation = 3
	}
	sea_peoples = {
		galley_power = 0.20
	}
}

TRK_ideas = {
	start = {
		manpower_recovery_speed = 0.20
	}

	bonus = {
		mercenary_cost = -0.25
	}

	trigger = {
		tag = TRK
	}
	free = yes		# will be added at load

	merv = {
		global_trade_power = 0.1
	}
	caspian_sea_turkmen = {
		global_manpower_modifier = 0.2
	}
	karakum_desert_turkmen = {
		hostile_attrition = 1
	}
	president_for_life_turkmen = {
		global_unrest = -1
	}
	turkmen_tribes = {
		possible_mercenaries = 0.33
	}
	neutral_policy_turkmen = {
		diplomatic_reputation = 4
	}
	cotton_exports = {
		global_tax_modifier = 0.1
	}
}

PAK_ideas = {
	start = {
		infantry_power = 0.1
	}

	bonus = {
		mercenary_cost = -0.25
	}

	trigger = {
		tag = PAK
	}
	free = yes		# will be added at load

	arabian_sea_pakistan = {
		global_ship_cost = -0.1
	}
	wakhan_corridor = {
		defensiveness = 0.2
	}
	vast_army_pakistan = {
		land_forcelimit_modifier = 0.25
	}
	land_of_the_pure = {
		enemy_core_creation = 0.5
	}
	mughal_empire = {
		discipline = 0.05
	}
	forests_of_pakistan = {
		production_efficiency = 0.1
	}
	jammu_and_kashmir = {
		core_creation = -0.25
	}
}

LIB_ideas = {
	start = {
		discipline = 0.05
	}

	bonus = {
		cavalry_power = 0.1
	}

	trigger = {
		tag = LIB
	}
	free = yes		# will be added at load

	red_black_green = {
		enemy_core_creation = 0.5
	}
	tripoli = {
		global_trade_power = 0.1
	}
	al_fateh_revolution = {
		republican_tradition = 0.5
	}
	italian_rule = {
		infantry_power = 0.1
	}
	aghlabids = {
		global_unrest = -1
	}
	great_manmade_river = {
		global_manpower_modifier = 0.2
	}
	libyan_desert = {
		hostile_attrition = 1
	}
}

PAG_ideas = {
	start = {
		land_forcelimit_modifier = 0.25
	}

	bonus = {
		global_missionary_strength = 0.01
	}

	trigger = {
		tag = PAG
	}
	free = yes		# will be added at load

	irrawaddy_river = {
		global_trade_power = 0.1
	}
	theravada_buddhism_pagan = {
		tolerance_own = 3
	}
	king_anawrahta = {
		legitimacy = 1
	}
	twelve_gates_pagan = {
		global_unrest = -1
	}
	burmese_script = {
		technology_cost = -0.1
	}
	cultural_acceptance_pagan = {
		num_accepted_cultures = 1
		global_manpower_modifier = 0.05
	}
	palace_guards = {
		infantry_power = 0.1
	}
}

SRN_ideas = {
	start = {
		production_efficiency = 0.1
	}

	bonus = {
		global_unrest = -1
	}

	trigger = {
		tag = SRN
	}
	free = yes		# will be added at load

	plantations_suriname = {
		global_trade_goods_size_modifier = 0.1
	}
	dutch_west_india_company_suriname = {
		global_trade_power = 0.1
	}
	colonial_defenses_suriname = {
		defensiveness = 0.2
	}
	sipaliwini_district = {
		hostile_attrition = 1
	}
	rice_and_bananas_suriname = {
		global_manpower_modifier = 0.2
	}
	diverse_culture_suriname = {
		enemy_core_creation = 0.5
	}
	winti_religion = {
		tolerance_heathen = 2
	}
}

HRP_ideas = {
	start = {
		stability_cost_modifier = -0.1
	}

	bonus = {
		num_accepted_cultures = 2
	}

	trigger = {
		tag = HRP
	}
	free = yes		# will be added at load

	lamphun = {
		legitimacy = 1
	}
	close_relations_hariphunchai = {
		diplomatic_reputation = 4
	}
	wiang_fortifications_hariphunchai = {
		defensiveness = 0.2
	}
	wats_hariphunchai = {
		tolerance_own = 3
	}
	two_rivers_hariphunchai = {
		global_manpower_modifier = 0.2
	}
	hindus_and_buddhists = {
		global_unrest = -1
	}
	mon_script_hariphunchai = {
		technology_cost = -0.1
	}
}

BLA_ideas = {
	start = {
		prestige = 1
	}

	bonus = {
		global_unrest = -1
	}

	trigger = {
		tag = BLA
	}
	free = yes		# will be added at load

	sun_dance_blackfoot = {
		tolerance_own = 2
	}
	niitsitapi = {
		enemy_core_creation = 0.5
	}
	european_technologies_blackfoot = {
		mil_tech_cost_modifier = -0.1
	}
	bison_hunters = {
		manpower_recovery_speed = 0.2
	}
	three_tribes_blackfoot = {
		global_manpower_modifier = 0.2
	}
	fur_trade_blackfoot = {
		trade_efficiency = 0.1
	}
	peace_with_the_white_man_blackfoot = {
		diplomatic_reputation = 4
	}
}

COM_ideas = {
	start = {
		land_morale = 0.20
	}

	bonus = {
		mil_tech_cost_modifier = -0.1
	}

	trigger = {
		tag = COM
	}
	free = yes		# will be added at load

	slave_trade_comanche = {
		global_trade_goods_size_modifier = 0.1
	}
	horse_culture_comanche = {
		cavalry_power = 0.1
	}
	shoshone_migrants = {
		global_manpower_modifier = 0.2
	}
	band_system_comanche = {
		global_unrest = -1
	}
	warrior_people_comanche = {
		core_creation = -0.25
	}
	body_decoration_comanche = {
		enemy_core_creation = 0.5
	}
	pemmican_comanche = {
		manpower_recovery_speed = 0.2
	}
}

CSA_ideas = {
	start = {
		global_unrest = -1
	}

	bonus = {
		cavalry_power = 0.1
	}

	trigger = {
		tag = CSA
	}
	free = yes		# will be added at load

	king_cotton = {
		global_trade_goods_size_modifier = 0.1
	}
	the_cause_CSA = {
		land_morale = 0.20
	}
	struggle_for_survival = {
		discipline = 0.1
	}
	ranch_traditions = {
		manpower_recovery_speed = 0.2
	}
	superiority_CSA = {
		republican_tradition = 0.5
	}
	red_indians = {
		global_manpower_modifier = 0.2
	}
	war_taxes = {
		global_tax_modifier = 0.1
	}
}

BHM_ideas = {
	start = {
		galley_power = 0.20
	}

	bonus = {
		defensiveness = 0.2
	}

	trigger = {
		tag = BHM
	}
	free = yes		# will be added at load

	slave_trade_bahamas = {
		production_efficiency = 0.1
	}
	pirates_bahamas = {
		mercenary_cost = -0.5
		global_trade_power = -0.1
	}
	tourism_bahamas = {
		global_tax_modifier = 0.1
	}
	american_loyalists_bahamas = {
		global_manpower_modifier = 0.2
	}
	bahamas_flag = {
		prestige = 1
	}
	sailing_traditions_bahamas = {
		navy_tradition = 1
	}
	crabs_pineapples = {
		manpower_recovery_speed = 0.2
	}
}

SVG_ideas = {
	start = {
		dip_tech_cost_modifier = -0.1
	}

	bonus = {
		global_unrest = -1
	}

	trigger = {
		tag = SVG
	}
	free = yes		# will be added at load

	hurricane_belt_vincent = {
		hostile_attrition = 1
	}
	dense_population_vincent = {
		global_manpower_modifier = 0.2
	}
	kingstown = {
		global_trade_power = 0.2
	}
	plantations_vincent = {
		global_trade_goods_size_modifier = 0.1
	}
	personal_union_vincent = {
		diplomatic_reputation = 3
	}
	sport_vincent = {
		prestige = 1
	}
	good_communications_vincent = {
		global_tax_modifier = 0.1
	}
}

LUX_ideas = {
	start = {
		diplomatic_upkeep = 2
	}

	bonus = {
		global_unrest = -1
	}

	trigger = {
		tag = LUX
	}
	free = yes		# will be added at load

	lux_roman_infrastructure = {
		build_cost = -0.20
	}
	house_of_luxembourg = {
		prestige = 1
	}
	emperor_title = {
		imperial_authority = 0.1
		legitimacy = 1	
	}
	gibraltar_of_the_north = {
		defensiveness = 0.3
	}
	minette = {
		production_efficiency = 0.10
	}
	lux_neutrality = {
		diplomatic_reputation = 4
	}
	european_capital = {
		global_tax_modifier = 0.1
	}
}

FOX_ideas = {
	start = {
		global_unrest = -1
	}

	bonus = {
		land_morale = 0.20
	}

	trigger = {
		tag = FOX
	}
	free = yes		# will be added at load

	meskwaki = {
		enemy_core_creation = 0.5
	}
	great_lakes_fox = {
		global_manpower_modifier = 0.2
	}
	algonquian_languages_fox = {
		diplomatic_reputation = 3
	}
	resistance_to_new_france = {
		discipline = 0.1
	}
	fox_and_wolf_rivers = {
		global_trade_power = 0.2
	}
	tama_county = {
		global_tax_modifier = 0.1
	}
	code_talkers_fox = {
		infantry_power = 0.1
	}
}

JAM_ideas = {
	start = {
		prestige = 1
	}

	bonus = {
		diplomatic_reputation = 3
	}

	trigger = {
		tag = JMC
	}
	free = yes		# will be added at load

	port_royal = {
		global_trade_power = 0.2
	}
	imperial_history_jamaica = {
		navy_tradition = 1
	}
	montego_bay = {
		manpower_recovery_speed = 0.2
	}
	jewish_community_jamaica = {
		global_tax_modifier = 0.1
	}
	pirates_jamaica = {
		defensiveness = 0.2
	}
	breadfruit_jamaica = {
		global_manpower_modifier = 0.2
	}
	blue_mountains = {
		global_unrest = -1
	}
}

FUN_ideas = {
	start = {
		legitimacy = 1
	}

	bonus = {
		advisor_pool = 1
	}

	trigger = {
		tag = FUN
	}
	free = yes		# will be added at load

	oc_eo = {
		global_trade_power = 0.2
	}
	mekong_delta_funan = {
		global_manpower_modifier = 0.2
	}
	loose_confederation_funan = {
		global_unrest = -1
	}
	funanese_bureaucracy = {
		adm_tech_cost_modifier = -0.1
	}
	sanskrit_court_funan = {
		diplomatic_reputation = 3
	}
	silver_coinage_funan = {
		global_tax_modifier = 0.1
	}
	buddhism_funan = {
		tolerance_heathen = 1
	}
}

IDN_ideas = {
	start = {
		navy_tradition = 0.5
	}

	bonus = {
		legitimacy = 1
	}

	trigger = {
		tag = IDN
	}
	free = yes		# will be added at load

	large_population_indonesia = {
		manpower_recovery_speed = 0.2
	}
	pancasila = {
		prestige = 1
	}
	natural_wealth_indonesia = {
		production_efficiency = 0.1
	}
	borobudur = {
		land_morale = 0.20
	}
	maritime_nation_indonesia = {
		trade_efficiency = 0.1
	}
	bhinneka = {
		global_unrest = -1
	}
	non_bloc_movement_indonesia = {
		diplomatic_reputation = 3
	}
}

viet_ideas = {
	start = {
		global_trade_goods_size_modifier = 0.1
	}

	bonus = {
		legitimacy = 1
	}

	trigger = {
		OR = {
			tag = NVI
			tag = SVI
			tag = VTN
		}
	}
	free = yes		# will be added at load

	equal_right_vietnam = {
		global_manpower_modifier = 0.2
	}
	dong_son_culture = {
		prestige = 1
	}
	flood_of_virtue = {
		stability_cost_modifier = -0.1
	}
	dien_bien_phu = {
		infantry_power = 0.1
	}
	reunification_day_vietnam = {
		land_morale = 0.20
	}
	quoc_ngu = {
		technology_cost = -0.1
	}
	nam_quoc_son_ha_vietnam = {
		enemy_core_creation = 0.5
	}
}

HAT_ideas = {
	start = {
		naval_morale = 0.10
	}

	bonus = {
		navy_tradition = 0.5
	}

	trigger = {
		tag = HAT
	}
	free = yes		# will be added at load

	unified_caribbean = {
		num_accepted_cultures = 1
	}
	colonial_rule_haiti = {
		hostile_attrition = 1
	}
	nation_of_slaves_haiti = {
		global_unrest = -1
	}
	queen_of_the_caribbean = {
		global_trade_power = 0.2
	}
	timber_industry_haiti = {
		global_trade_goods_size_modifier = 0.1
	}
	taino_traditions_haiti = {
		global_manpower_modifier = 0.2
	}
	harsh_lands_haiti = {
		global_tax_modifier = 0.1
	}
}

LAP_ideas = {
	start = {
		global_unrest = -1
	}

	bonus = {
		land_morale = 0.20
	}

	trigger = {
		tag = LAP
	}
	free = yes		# will be added at load

	revolutionary_spirit = {
		republican_tradition = 0.5
	}
	fertile_pampas = {
		global_tax_modifier = 0.1
	}
	rio_de_la_plata = {
		global_trade_power = 0.2
	}
	patagonian_pecuary = {
		land_forcelimit_modifier = 0.20
	}
	criollo_horses = {
		cavalry_power = 0.10
	}
	silver_reserves = {
		diplomatic_reputation = 3
	}
	argentinian_cultural_heritage = {
		prestige = 1
	}
}

CHL_ideas = {
	start = {
		global_tax_modifier = 0.1
	}

	bonus = {
		global_trade_goods_size_modifier = 0.1
	}

	trigger = {
		tag = CHL
	}
	free = yes		# will be added at load

	nationalistic_traditions = {
		enemy_core_creation = 0.5
	}
	cordillera_de_los_andes = {
		hostile_attrition = 1
	}
	ancient_populations = {
		technology_cost = -0.1
	}
	corralero_breed = {
		cavalry_cost = -0.1
	}
	stability_chile = {
		stability_cost_modifier = -0.1
	}
	copper_mining_chile = {
		global_tax_modifier = 0.1
	}
	maritime_hegemony = {
		naval_forcelimit_modifier = 0.25
	}
}

NAN_ideas = {
	start = {
		global_manpower_modifier = 0.2
	}

	bonus = {
		global_trade_goods_size_modifier = 0.1
	}

	trigger = {
		tag = NAN
	}
	free = yes		# will be added at load

	fertile_farmland_nanzhao = {
		land_forcelimit_modifier = 0.20
	}
	nuosu_language = {
		global_unrest = -1
	}
	erhai_valley = {
		defensiveness = 0.25
	}
	tibet_and_tang = {
		land_morale = 0.20
	}
	buddhist_state_nanzhao = {
		diplomatic_reputation = 3
	}
	six_zhao = {
		adm_tech_cost_modifier = -0.1
	}
	piluoge = {
		legitimacy = 1
	}
}

DAC_ideas = {
	start = {
		global_manpower_modifier = 0.2
	}

	bonus = {
		recover_army_morale_speed = 0.1
	}

	trigger = {
		tag = DAC
	}
	free = yes		# will be added at load

	roman_technology = {
		technology_cost = -0.1
	}
	precious_metal_mines = {
		trade_efficiency = 0.1
	}
	carpathian_fortress = {
		defensiveness = 0.25
	}
	falxmen_traditions = {
		discipline = 0.1
	}
	defense_of_the_homeland = {
		hostile_attrition = 1
	}
	zalmoxism = {
		land_morale = 0.20
	}
	mercanary_traditions = {
		mercenary_cost = -0.25
	}
}

SKN_ideas = {
	start = {
		hostile_attrition = 1
	}

	bonus = {
		land_morale = 0.20
	}

	trigger = {
		tag = SKN
	}
	free = yes		# will be added at load

	mother_colony = {
		republican_tradition = 0.5
	}
	basseterre = {
		global_trade_power = 0.2
	}
	country_above_self = {
		global_unrest = -1
	}
	liamuiga_and_oualie = {
		global_manpower_modifier = 0.2
	}
	commonwealth_realm_kitnev = {
		diplomatic_reputation = 3
	}
	united_houses = {
		discipline = 0.1
	}
	diversified_economy_kitnev = {
		global_tax_modifier = 0.1
	}
}

ANB_ideas = {
	start = {
		republican_tradition = 0.5
	}

	bonus = {
		global_trade_goods_size_modifier = 0.1
	}

	trigger = {
		tag = ANB
	}
	free = yes		# will be added at load

	st_johns = {
		global_trade_power = 0.2
	}
	land_of_365_beaches = {
		global_tax_modifier = 0.1
	}
	arawak_culture_antbar = {
		navy_tradition = 0.5
	}
	antiguan_black_pineapple = {
		global_manpower_modifier = 0.2
	}
	bicameral_parliament_antbar = {
		global_unrest = -1
	}
	royal_antigua_and_barbuda_defence = {
		discipline = 0.1
	}
	high_literacy_rate_antbar = {
		technology_cost = -0.1
	}
}

DMN_ideas = {
	start = {
		global_unrest = -1
	}

	bonus = {
		discipline = 0.1
	}

	trigger = {
		tag = DMN
	}
	free = yes		# will be added at load

	sisserou_parrot = {
		land_morale = 0.20
	}
	boiling_lake = {
		global_tax_modifier = 0.1
	}
	carib_people_dominica = {
		army_tradition_decay = -0.01
	}
	roseau = {
		global_trade_power = 0.2
	}
	mountainous_rainforests_dominica = {
		hostile_attrition = 1
	}
	medicinal_plants_dominica = {
		global_manpower_modifier = 0.2
	}
	republic_dominica = {
		republican_tradition = 0.5
	}
}

BFA_ideas = {
	start = {
		prestige = 1
	}

	bonus = {
		discipline = 0.1
	}

	trigger = {
		tag = BFA
	}
	free = yes		# will be added at load

	sankara = {
		land_morale = 0.20
	}
	land_incorruptible = {
		production_efficiency = 0.15
	}
	ten_m_trees = {
		global_manpower_modifier = 0.2
	}
	u_p_j = {
		enemy_core_creation = 0.5
	}
	black_red_white_volta = {
		hostile_attrition = 1
	}
	bobo_dioulasso = {
		tolerance_heretic = 1
	 	tolerance_heathen = 2
	}
	will_of_the_people = {
		republican_tradition = 0.5
	}
}

ELS_ideas = {
	start = {
		republican_tradition = 0.5
	}

	bonus = {
		light_ship_power = 0.1
	}

	trigger = {
		tag = ELS
	}
	free = yes		# will be added at load

	the_savior = {
		discipline = 0.1
	}
	mestizos = {
		num_accepted_cultures = 1
	}
	the_colon_els = {
		inflation_reduction = 0.1
	}
	the_pupusa = {
		global_manpower_modifier = 0.2
	}
	salvadorean_tourism = {
		global_tax_modifier = 0.1
	}
	the_football_war = {
		land_morale = 0.20
	}
	estadio_cuscatlan = {
		global_unrest = -1
	}
}

CDD_ideas = {
	start = {
		land_maintenance_modifier = -0.2
	}

	bonus = {
		global_prov_trade_power_modifier = 0.15
	}

	trigger = {
		tag = CDD
	}
	free = yes		# will be added at load

	the_sahara_chad = {
		hostile_attrition = 2
	}
	lake_chad = {
		global_manpower_modifier = 0.2
	}
	french_relations_chad = {
		diplomatic_reputation = 1
	}
	leve_yeux = {
		stability_cost_modifier = -0.1
	}
	tijaniyyah = {
		technology_cost = -0.05
	}
	chadian_army = {
		army_tradition_decay = -0.01
	}
	the_toyota_war = {
		discipline = 0.05
	}
}

TEX_ideas = {
	start = {
		hostile_attrition = 1
	}

	bonus = {
		global_manpower_modifier = 0.2
	}

	trigger = {
		tag = TEX
	}
	free = yes		# will be added at load

	father_of_texas = {
		leader_land_fire = 1
	}
	the_rio_grande_tex = {
		defensiveness = 0.25
	}
	independence_from_mexico = {
		enemy_core_creation = 0.5
	}
	comanche_hostilities = {
		army_tradition_decay = -0.01
	}
	angelina_eberly = {
		stability_cost_modifier = -0.1
	}
	our_big_brother = {
		diplomatic_reputation = 3
	}
	treaty_of_birds_fort = {
		war_exhaustion_cost = -0.10
	}
}

CAM_ideas = {
	start = {
		hostile_attrition = 1
	}

	bonus = {
		manpower_recovery_speed = 0.20
	}

	trigger = {
		tag = CAM
	}
	free = yes		# will be added at load

	federal_state_upca = {
		stability_cost_modifier = -0.1
	}
	francisco_morazan = {
		leader_land_fire = 1
	}
	our_own_currency_upca = {
		inflation_reduction = 0.1
	}
	phrygian_cap_upca = {
		land_morale = 0.20
	}
	five_mountains = {
		global_unrest = -1
	}
	mesoamerican_trade_upca = {
		global_trade_power = 0.2
	}
	the_quetzal_upca = {
		core_creation = -0.25
	}
}

PEU_ideas = {
	start = {
		global_trade_goods_size_modifier = 0.1
	}

	bonus = {
		stability_cost_modifier = -0.1
	}

	trigger = {
		tag = PEU
	}
	free = yes		# will be added at load

	machu_picchu = {
		global_tax_modifier = 0.1
	}
	ceviche_tradition = {
		manpower_recovery_speed = 0.20
	}
	inti_raymi = {
		tolerance_heathen = 2
	}
	guano = {
		global_manpower_modifier = 0.2
	}
	walls_of_lima = {
		defensiveness = 0.25
	}
	the_llama_peru = {
		production_efficiency = 0.15
	}
	m_p_peru = {
		global_unrest = -1
	}
}

GRN_ideas = {
	start = {
		trade_efficiency = 0.1
	}

	bonus = {
		defensiveness = 0.25
	}

	trigger = {
		tag = GRN
	}
	free = yes		# will be added at load

	island_of_spice = {
		global_trade_goods_size_modifier = 0.1
	}
	st_georges = {
		global_trade_power = 0.2
	}
	peoples_revolutionary_government = {
		production_efficiency = 0.15
	}
	natural_harbour_grenada = {
		naval_forcelimit_modifier = 0.20
	}
	red_sky_days = {
		hostile_attrition = 1
	}
	rich_soil_grenada = {
		global_manpower_modifier = 0.2
	}
	tourism_grenada = {
		global_tax_modifier = 0.1
	}
}

SLU_ideas = {
	start = {
		hostile_attrition = 1
	}

	bonus = {
		global_manpower_modifier = 0.2
	}

	trigger = {
		tag = SLU
	}
	free = yes		# will be added at load

	castries = {
		global_trade_power = 0.2
	}
	helen_west_indies = {
		prestige = 1
	}
	independence_day_lucia = {
		global_unrest = -1
	}
	global_financial_crisis = {
		global_tax_modifier = 0.1
	}
	la_francophonie_lucia = {
		diplomatic_reputation = 3
	}
	brigands_lucia = {
		infantry_power = 0.1
	}
	mount_gimie = {
		land_morale = 0.20
	}
}

karling_ideas = {
	start = {
		prestige = 1
		diplomatic_reputation = 2
	}
	bonus = {
		legitimacy = 1
	}
	trigger = {
		OR = {
			tag = FRK
			tag = FRW
			tag = FRM
			tag = FRE
		}
	}
	free = yes
	
	kings_of_europe = {
		global_unrest = -2
	}
	carolingian_grand_strategy = {
		core_creation = -0.20
	}
	military_obligations = {
		global_manpower_modifier = 0.30
	}
	retinue_regnum_francorum = {
		land_morale = 0.20
	}
	legacy_of_the_romans = {
		idea_cost = -0.1
		development_cost = -0.05
	}
	carolingian_renaissance = {
		technology_cost = -0.05
	}
	tradition_of_war = {
		army_tradition = 1
	}
}

BBD_ideas = {
	start = {
		global_trade_power = 0.2
	}

	bonus = {
		naval_forcelimit_modifier = 0.20
	}

	trigger = {
		tag = BBD
	}
	free = yes		# will be added at load

	low_corruption_barbados = {
		global_tax_modifier = 0.1
	}
	british_colonial_rule_barbados = {
		production_efficiency = 0.15
	}
	parliamentary_democracy_barbados = {
		republican_tradition = 0.5
	}
	constitution_of_barbados = {
		global_unrest = -1
	}
	close_diplomatic_ties_barbados = {
		diplomatic_reputation = 3
	}
	flat_island_barbados = {
		global_manpower_modifier = 0.2
	}
	top_five_in_literacy = {
		technology_cost = -0.1
	}
}

NOK_ideas = {
    	start = {
		global_manpower_modifier = 0.20
		manpower_recovery_speed = 0.20
	}

	bonus = {
		land_forcelimit_modifier = 1
	}

	trigger = {
		tag = NOK
	}
	
	free = yes		# will be added at load

	restore_korean_traditions = {
		global_own_trade_power = 0.25
		build_cost = -0.20
	}
	eternal_president = {
		prestige = 1
	}
	juche = {
		global_trade_goods_size_modifier = 0.1
	}
	songun = {
		land_forcelimit_modifier = 0.5
	}
	military_police_nko = {
		global_unrest = -1
	}
	cult_of_personality_nko = {
		discipline = 0.05
	}
	unified_korea = {
		land_morale = 0.15
	}	
}

SAG_ideas = {
    	start = {
		infantry_power = 0.10
		global_tax_modifier = 0.1
	}

	bonus = {
		technology_cost = -0.1
	}

	trigger = {
		tag = SAG
	}
	
	free = yes		# will be added at load

	ayeyarwady_river = {
		global_trade_power = 0.2
	}
	monastic_centre_sagaing = {
		tolerance_own = 2
	}
	shan_raiders_sagaing = {
		defensiveness = 0.2
	}
	burmanized_kings_sagaing = {
		stability_cost_modifier = -0.1
	}
	dense_tropics_sagaing = {
		hostile_attrition = 1
	}
	fertile_plains_sagaing = {
		global_manpower_modifier = 0.2
	}
	myinsaing_kingdom = {
		core_creation = -0.15
	}	
}

HUY_ideas = {
	start = {
		defensiveness = 0.2
	}

	bonus = {
		global_trade_goods_size_modifier = 0.1
	}

	trigger = {
		tag = HUY
	}
	free = yes		# will be added at load

	austronesian_language_sahuynh = {
		global_trade_power = 0.2
	}
	iron_weapons_sahuynh = {
		infantry_power = 0.1
	}
	cremation_sahuynh = {
		tolerance_own = 1
	}
	extensive_trade_network_sahuynh = {
		trade_efficiency = 0.1
	}
	mon_people_sahuynh = {
		enemy_core_creation = 0.5
	}
	ear_ornaments_sahuynh = {
		prestige = 1
	}
	iron_sickles_sahuynh = {
		manpower_recovery_speed = 0.20
	}
}

RAS_ideas = {
	start = {
		missionaries = 1
		tolerance_own = 3
	}

	bonus = {
		global_trade_power = 0.1
	}

	trigger = {
		tag = RAS
	}
	free = yes

	caliph_election = {
		stability_cost_modifier = -0.1
	}
	bait_ul_maal = {
		global_tax_modifier = 0.1
	}
	spread_the_faith = {
		global_missionary_strength = 0.03
	}
	jihad = {
		land_morale = 0.15
	}
	two_holy_cities = {
		prestige = 1
	}
	muslim_authority = {
		diplomatic_reputation = 2
	}
	army_of_conquerors = {
		discipline = 0.05
	}
}

UMA_ideas = {
	start = {
		global_missionary_strength = 0.02
		infantry_power = 0.1
	}

	bonus = {
		core_creation = -0.1
	}

	trigger = {
		tag = UMA
	}
	free = yes

	arab_conquests = {
		discipline = 0.05
	}
	minted_currency = {
		inflation_reduction = 0.1
	}
	diwan_al_khatam = {
		legitimacy = 1
	}
	diwan_al_barid = {
		envoy_travel_time = -0.25
	}
	arabization = {
		culture_conversion_cost = -0.1
	}
	dhimmis = {
		tolerance_heretic = 1
	}
	a_new_navy = {
		global_ship_cost = -0.1
	}
}

ABB_ideas = {
	start = {
		num_accepted_cultures = 1
		technology_cost = -0.1
	}

	bonus = {
		global_unrest = -1
	}

	trigger = {
		always = no
	}
	free = yes

	islamic_golden_age = {
		idea_cost = -0.15
	}
	foundation_of_baghdad = {
		build_cost = -0.2
	}
	pottery_glass_and_textiles = {
		trade_efficiency = 0.1
	}
	arab_agricultural_revolution = {
		production_efficiency = 0.1
	}
	mongol_defence = {
		defensiveness = 0.2
	}
	caliph_of_cairo = {
		tolerance_own = 2
	}
	islamic_literature = {
		prestige = 1
	}
}

SAM_ideas = {
	start = {
		cavalry_power = 0.1
		defensiveness = 0.1
	}

	bonus = {
		prestige = 1
	}

	trigger = {
		tag = SAM
	}
	free = yes

	zoroastrian_legacy = {
		legitimacy = 1
	}
	translation_of_quran = {
		global_missionary_strength = 0.01
	}
	conversion_of_turks = {
		mercenary_cost = -0.25
	}
	importance_of_trade = {
		global_trade_power = 0.2
	}
	conquest_of_persia = {
		land_morale = 0.1
	}
	advance_science_and_literature = {
		technology_cost = -0.1
	}
	masters_of_persia = {
		hostile_attrition = 1
	}
}

TAH_ideas = {
	start = {
		leader_land_shock = 1
		stability_cost_modifier = -0.1
	}

	bonus = {
		enemy_core_creation = 0.25
	}

	trigger = {
		tag = TAH
	}
	free = yes

	governors_of_khorasan = {
		defensiveness = 0.1
	}
	military_traditions = {
		army_tradition = 1
	}
	autonomous_vassals = {
		improve_relation_modifier = 0.25
	}
	governors_of_baghdad = {
		prestige = 1
	}
	agricultural_boom = {
		production_efficiency = 0.1
	}
	branch_dynasty = {
		heir_chance = 0.50
	}
	strong_army_discipline = {
		discipline = 0.05
	}
}

SAF_ideas = {
	start = {
		trade_steering = 0.20
		war_exhaustion_cost = -0.10
	}

	bonus = {
		stability_cost_modifier = -0.1
	}
	
	trigger = {
		tag = SAF
	}
	free = yes
	
	warlord_origin = {
		cavalry_power = 0.1
	}
	constant_conquest = {
		core_creation = -0.25
	}
	persian_culture_importance = {
		idea_cost = -0.15
	}
	silver_mines = {
		production_efficiency = 0.1
	}
	control_silk_road = {
		global_trade_power = 0.1
	}
	might_of_army = {
		discipline = 0.05
	}
	control_of_hindu_kush = {
		defensiveness = 0.1
	}
}

TUL_ideas = {
	start = {
		tolerance_own = 1
		tolerance_heathen = 1
	}

	bonus = {
		land_forcelimit_modifier = 0.20
	}

	trigger = {
		tag = TUL
	}
	free = yes

	al_qattai = {
		legitimacy = 1
	}
	scholarly_patronage = {
		prestige = 1
	}
	multi_ethnic_army = {
		infantry_power = 0.1
	}
	al_mukhtara = {
		global_unrest = -1
	}
	control_of_the_nile = {
		global_trade_power = 0.2
	}
	mediterranean_dominance = {
		global_ship_cost = -0.1
	}
	desert_training = {
		land_attrition = -0.10
	}
}

FAT_ideas = {
	start = {
		cavalry_cost = -0.1
		mercenary_cost = -0.25
	}

	bonus = {
		global_ship_cost = -0.1
	}

	trigger = {
		tag = FAT
	}
	free = yes

	tolerance_in_empire = {
		tolerance_heathen = 3
		tolerance_heretic = 3
	}
	al_azhar_university = {
		technology_cost = -0.1
	}
	north_african_armies = {
		infantry_power = 0.2
	}
	freedom_of_thought = {
		idea_cost = -0.1
	}
	from_tunis_to_egypt = {
		global_trade_power = 0.1
	}
	turkish_troops = {
		cavalry_power = 0.15
	}
	shia_caliphate = {
		global_missionary_strength = 0.01
	}
}

GHZ_ideas = {
	start = {
		land_maintenance_modifier = -0.1
		enemy_core_creation = 0.5
	}

	bonus = {
		global_ship_cost = -0.1
	}

	trigger = {
		tag = GHZ
	}
	free = yes

	persian_literary_culture = {
		idea_cost = -0.1
	}
	legacy_of_abbasids = {
		discipline = 0.05
	}
	trade_between_c_and_m = {
		global_trade_power = 0.1
	}
	city_of_ghazni = {
		prestige = 1
	}
	islam_into_india = {
		missionaries = 1
	}
	center_of_the_world = {
		diplomatic_upkeep = 1
	}
	muslim_war_elephants = {
		cavalry_power = 0.25
	}
}

AYY_ideas = {
	start = {
		advisor_pool = 1
		navy_tradition = 1
	}

	bonus = {
		production_efficiency = 0.1
	}

	trigger = {
		tag = AYY
	}
	free = yes

	defence_from_crusades = {
		defensiveness = 0.25
	}
	control_of_red_sea = {
		global_trade_power = 0.2
	}
	turkish_troops = {
		cavalry_power = 0.15
	}
	spread_of_madrasa = {
		technology_cost = -0.05
		global_missionary_strength = 0.005
	}
	contact_with_europe = {
		trade_range_modifier = 0.33
	}
	local_leaders = {
		global_unrest = -1
	}
	promote_true_faith = {
		tolerance_own = 2
	}
}

YUG_ideas = {
	start = {
		infantry_power = 0.1
		global_tax_modifier = 0.10
	}

	bonus = {
		development_cost = -0.1
	}
	
	trigger = {
		tag = YUG
	}
	free = yes

	yug_pan_slavic_homeland = {
		num_accepted_cultures = 1
	}
	yug_yugoslav_federation = {
		global_autonomy = -0.05
	}
	yug_non_aligned = {
		diplomatic_upkeep = 1
	}
	yug_workers_self_management = {
		production_efficiency = 0.1
	}
	yug_partisan_resistance = {
		hostile_attrition = 1.0
	}
	yug_brotherhood_and_unity = {
		stability_cost_modifier = -0.1
	}
	yug_legacy_of_titoism = {
		global_unrest = -2
	}
}

SNG_ideas = {
	start = {
		tolerance_heretic = 3
		tolerance_heathen = 2
	}

	bonus = {
		global_unrest = -1
	}

	trigger = {
		tag = SNG
	}
	free = yes

	masters_of_innovation_song = {
		technology_cost = -0.1
	}
	naval_power_song = {
		naval_morale = 0.10
	}
	economic_revolution_song = {
		production_efficiency = 0.1
		global_tax_modifier = 0.10
	}
	revival_of_confucianism_song = {
		tolerance_own = 2
	}
	gunpowder_warfare_song = {
		leader_land_fire = 1
	}
	flexible_alliances_song = {
		diplomats = 1
	}
	strong_maritime_trade_song = {
		merchants = 1
	}
}

TNG_ideas = {
	start = {
		land_morale = 0.1
		discipline = 0.05
	}

	bonus = {
		mil_tech_cost_modifier = -0.1
	}

	trigger = {
		tag = TNG
	}
	free = yes

	military_expansionism_tang = {
		army_tradition = 1
	}
	classical_poetry_tang = {
		diplomatic_reputation = 1
	}
	tang_code = {
		global_unrest = -1
	}
	imperial_examinations_tang = {
		legitimacy = 1
	}
	silk_road_reopened_tang = {
		global_trade_power = 0.2
	}
	golden_age_of_culture_tang = {
		prestige = 1
	}
	woodblock_printing_tang = {
		production_efficiency = 0.1
	}
}

XIO_ideas = {
	start = {
		cavalry_power = 0.1
		mil_tech_cost_modifier = -0.1
	}

	bonus = {
		tolerance_heathen = 2
	}

	trigger = {
		OR = {
			tag = XIO
			tag = SXI
		}
	}
	free = yes

	xiongnu_hierarchy = {
		global_autonomy = -0.05
	}
	chinese_tribute_xiongnu = {
		global_trade_power = 0.2
	}
	multi_ethnic_confederation_xiongnu = {
		num_accepted_cultures = 2
	}
	nomadic_empire_xiongnu = {
		army_tradition = 1
		discipline = 0.05
	}
	chinese_traditions_xiongnu = {
		production_efficiency = 0.1
	}
	marriage_treaty_system_xiongnu = {
		diplomats = 1
	}
	inner_frontier_strategy_xiongnu = {
		global_unrest = -2
	}
}

SUI_ideas = {
	start = {
		global_unrest = -1
		production_efficiency = 0.1
	}

	bonus = {
		legitimacy = 1
	}

	trigger = {
		tag = SUI
	}
	free = yes

	equal_field_system_sui = {
		infantry_cost = -0.1
		cavalry_cost = -0.1
	}
	grand_canal_sui = {
		prestige = 1
	}
	three_departments_and_six_ministries_sui = {
		adm_tech_cost_modifier = -0.1
	}
	reunification_of_china_sui = {
		global_manpower_modifier = 0.2
	}
	cultured_emperors_sui = {
		global_missionary_strength = 0.01
	}
	extensive_military_conscription_sui = {
		manpower_recovery_speed = 0.20
	}
	nomadic_mercenaries_sui = {
		mercenary_cost = -0.25
	}
}

HND_ideas = {
	start = {
		discipline = 0.05
		global_unrest = -1
	}

	bonus = {
		infantry_cost = -0.1
	}

	trigger = {
		tag = HND
	}
	free = yes

	centralised_government_han = {
		global_autonomy = -0.05
	}
	han_ingenuity = {
		technology_cost = -0.1
	}
	volunteer_army_han = {
		land_morale = 0.1
	}
	silk_road_han = {
		global_trade_power = 0.2
	}
	expansion_of_the_middle_kingdom_han = {
		core_creation = -0.25
	}
	golden_age_of_china_han = {
		culture_conversion_cost = -0.1
	}
	enduring_legacy_han = {
		prestige = 2
	}
}

khitan_ideas = {
	start = {
		cavalry_cost = -0.1
		cavalry_power = 0.1
	}

	bonus = {
		global_unrest = -1
	}

	trigger = {
		OR = {
			tag = KHT
			tag = KKT
			tag = LIO
		}
	}
	free = yes

	khitan_ascendancy = {
		land_morale = 0.1
	}
	chanyuan_treaty = {
		diplomatic_reputation = 1
	}
	nomadic_traditions_khitans = {
		leader_land_shock = 1
	}
	tribal_separatism_khitans = {
		enemy_core_creation = 0.5
	}
	khitan_script = {
		culture_conversion_cost = -0.1
	}
	parallel_governments_khitans = {
		global_autonomy = -0.05
	}
	buddhist_devotion_khitans = {
		tolerance_own = 3
		tolerance_heretic = 3
	}
}

WEI_ideas = {
	start = {
		tolerance_own = 2
		land_morale = 0.1
	}

	bonus = {
		leader_land_fire = 1
	}

	trigger = {
		tag = WEI
	}
	free = yes

	nine_rank_system_wei = {
		advisor_pool = 1
	}
	cao_cao = {
		diplomatic_reputation = 1
	}
	kaishu_wei = {
		global_unrest = -1
	}
	seven_sages_of_the_bamboo_grove = {
		culture_conversion_cost = -0.1
	}
	powerful_military_wei = {
		manpower_recovery_speed = 0.20
	}
	wei_innovations = {
		adm_tech_cost_modifier = -0.1
	}
	expansionist_policies_wei = {
		core_creation = -0.25
	}
}

SHU_ideas = {
	start = {
		diplomats = 1
		prestige = 1
	}

	bonus = {
		land_morale = 0.1
	}

	trigger = {
		tag = SHU
	}
	free = yes

	restorers_of_the_han_dynasty = {
		legitimacy = 1
	}
	shu_han = {
		num_accepted_cultures = 1
	}
	zhuge_liang = {
		mil_tech_cost_modifier = -0.1
	}
	efficient_defensive_army_shu = {
		defensiveness = 0.25
		hostile_attrition = 1.0
	}
	irrigation_and_road_building_shu = {
		global_tax_modifier = 0.10
	}
	southern_trade_shu = {
		merchants = 1
	}
	northern_expeditions_shu = {
		army_tradition = 1
		land_attrition = -0.10
	}
}

WUU_ideas = {
	start = {
		enemy_core_creation = 0.5
		global_tax_modifier = 0.10
	}

	bonus = {
		merchants = 1
	}

	trigger = {
		tag = WUU
	}
	free = yes

	yangtze_river_wu = {
		production_efficiency = 0.1
	}
	sun_quan = {
		stability_cost_modifier = -0.1
	}
	warlord_state_wu = {
		leader_land_fire = 1
	}
	increased_settlement_rate_wu = {
		colonists = 1
		global_colonial_growth = 20
	}
	trading_power_wu = {
		global_trade_power = 0.2
	}
	agricultural_focus_wu = {
		global_manpower_modifier = 0.2
	}
	controlled_form_of_imperial_government = {
		dip_tech_cost_modifier = -0.1
		diplomatic_reputation = 1
	}
}

UIG_ideas = {
	start = {
		cavalry_power = 0.1
		mil_tech_cost_modifier = -0.1
	}

	bonus = {
		cavalry_cost = -0.1
	}

	trigger = {
		tag = UIG
	}
	free = yes

	treaty_of_peace_and_alliance = {
		diplomatic_reputation = 1
	}
	manichaean_empire_uighurs = {
		missionaries = 1
		global_missionary_strength = 0.01
	}
	control_over_the_silk_road_uighurs = {
		global_trade_power = 0.2
	}
	ordu_baliq = {
		build_cost = -0.2
	}
	nine_clans_uighurs = {
		global_manpower_modifier = 0.2
	}
	experienced_steppe_warriors_uighurs = {
		leader_land_shock = 1
	}
	khagan_uighurs = {
		prestige = 1
	}
}

GOG_ideas = {
	start = {
		adm_tech_cost_modifier = -0.1
		tolerance_own = 2
	}

	bonus = {
		diplomatic_reputation = 1
	}

	trigger = {
		tag = GOG
	}
	free = yes

	tribal_subjugation_goguryeo = {
		global_autonomy = -0.05
	}
	jumong = {
		legitimacy = 1
	}
	battle_hardened_veterans_goguryeo = {
		land_morale = 0.1
		army_tradition = 1
	}
	foreign_affairs_goguryeo = {
		diplomats = 1
	}
	mountain_fortresses_goguryeo = {
		defensiveness = 0.25
	}
	outward_expansion_goguryeo = {
		core_creation = -0.25
	}
	frontier_of_korean_civilisation_goguryeo = {
		culture_conversion_cost = -0.1
	}
}

BKJ_ideas = {
	start = {
		defensiveness = 0.25
		legitimacy = 1
	}

	bonus = {
		land_morale = 0.1
	}

	trigger = {
		tag = BKJ
	}
	free = yes

	hundred_vassals_baekje = {
		global_autonomy = -0.05
	}
	regional_sea_power_baekje = {
		global_ship_cost = -0.1
	}
	diplomatic_missions_baekje = {
		diplomatic_reputation = 1
	}
	chinese_influences_baekje = {
		dip_tech_cost_modifier = -0.1
	}
	decendants_of_buyeo = {
		development_cost = -0.1
	}
	han_river_baekje = {
		global_tax_modifier = 0.10
	}
	eight_noble_clans = {
		stability_cost_modifier = -0.1
	}
}

SLL_ideas = {
	start = {
		global_tax_modifier = 0.10
		legitimacy = 1
	}

	bonus = {
		diplomatic_reputation = 1
	}

	trigger = {
		tag = SLL
	}
	free = yes

	bone_rank_system = {
		global_unrest = -1
	}
	hwarang = {
		army_tradition = 1
	}
	geumseong = {
		prestige = 1
	}
	cultural_heartland_of_korea_silla = {
		global_trade_power = 0.2
	}
	hwabaek = {
		adm_tech_cost_modifier = -0.1
	}
	tribal_origins_silla = {
		manpower_recovery_speed = 0.20
	}
	bureaucratic_government_silla = {
		development_cost = -0.1
	}
}

BLH_ideas = {
	start = {
		development_cost = -0.1
		global_trade_power = 0.2
	}

	bonus = {
		discipline = 0.05
	}

	trigger = {
		tag = BLH
	}
	free = yes

	successors_of_goguryeo = {
		legitimacy = 1
	}
	mohe_tribes = {
		global_manpower_modifier = 0.2
	}
	jujagam = {
		technology_cost = -0.1
	}
	flourishing_land_of_the_east_balhae = {
		global_tax_modifier = 0.10
	}
	rising_power_balhae = {
		prestige = 1
	}
	northern_frontier_balhae = {
		manpower_recovery_speed = 0.20
	}
	diplomatic_contacts_balhae = {
		diplomatic_reputation = 1
	}
}

XIB_ideas = {
	start = {
		cavalry_power = 0.1
		cavalry_cost = -0.1
	}

	bonus = {
		tolerance_heathen = 2
	}

	trigger = {
		tag = XIB
	}
	free = yes

	nomad_confederacy_xianbei = {
		stability_cost_modifier = -0.1
	}
	refined_metal_xianbei = {
		infantry_power = 0.1
	}
	many_warriors_xianbei = {
		global_manpower_modifier = 0.2
	}
	han_deserters = {
		advisor_cost = -0.2
		mercenary_cost = -0.25
	}
	fast_horses_xianbei = {
		leader_land_shock = 1
	}
	occasional_chinese_trade_xianbei = {
		global_trade_power = 0.2
	}
	khanate_system_xianbei = {
		prestige = 1
	}
}

ROU_ideas = {
	start = {
		leader_land_shock = 1
		cavalry_power = 0.1
	}

	bonus = {
		cavalry_cost = -0.1
	}

	trigger = {
		tag = ROU
	}
	free = yes

	khagan_of_the_asian_steppe_rouran = {
		global_unrest = -1
	}
	strong_political_influence_rouran = {
		diplomatic_reputation = 1
	}
	xianbei_ancestors = {
		legitimacy = 1
	}
	rouran_supremacy = {
		prestige = 1
	}
	kurultai_rouran = {
		adm_tech_cost_modifier = -0.1
		mil_tech_cost_modifier = -0.1
	}
	opportunists_rouran = {
		core_creation = -0.25
	}
	confederacy_of_many_tribes_rouran = {
		global_manpower_modifier = 0.2
	}
}

gokturk_ideas = {
	start = {
		global_manpower_modifier = 0.2
		cavalry_power = 0.1
	}

	bonus = {
		leader_land_shock = 1
	}

	trigger = {
		OR = {
			tag = GOK
			tag = WGO
		}
	}
	free = yes

	ashina_clan = {
		prestige = 1
	}
	lucrative_silk_road_trade_gokturks = {
		global_trade_power = 0.2
	}
	powerful_steppe_empire_gokturks = {
		core_creation = -0.25
	}
	skilled_metalworkers_gokturks = {
		infantry_power = 0.1
	}
	celestial_turks = {
		legitimacy = 1
	}
	yellow_tengriism_gokturks = {
		tolerance_own = 2
		tolerance_heathen = 2
	}
	multi_ethnic_empire_gokturks = {
		num_accepted_cultures = 2
	}
}

EGE_ideas = {
	start = {
		tolerance_heretic = 3
		global_manpower_modifier = 0.2
	}

	bonus = {
		enemy_core_creation = 0.5
	}

	trigger = {
		tag = EGE
	}
	free = yes

	stasi = {
		global_unrest = -2
	}
	berlin_wall = {
		defensiveness = 0.25
	}
	east_german_identity = {
		technology_cost = -0.1
	}
	socialist_unity_party = {
		stability_cost_modifier = -0.1
	}
	new_economic_system_east_germany = {
		production_efficiency = 0.1
	}
	sporting_champions_east_germany = {
		prestige = 1
	}
	covert_revolutionary_support_east_germany = {
		global_spy_defence = 0.25
		spy_offence = 0.25
	}
}

YAM_ideas = {
	start = {
		enemy_core_creation = 0.5
		production_efficiency = 0.1
	}

	bonus = {
		defensiveness = 0.25
	}

	trigger = {
		tag = YAM
	}
	free = yes

	tenno_yamato = {
		legitimacy = 1
	}
	chinese_imports_yamato = {
		global_trade_power = 0.2
	}
	diplomatic_connections_yamato = {
		diplomatic_reputation = 1
	}
	toraijin = {
		global_manpower_modifier = 0.2
	}
	kami_yamato = {
		tolerance_own = 2
		global_missionary_strength = 0.01
	}
	yamato_court = {
		stability_cost_modifier = -0.1
	}
	gokishichido = {
		development_cost = -0.1
	}
}

EMI_ideas = {
	start = {
		discipline = 0.05
		tolerance_heathen = 2
	}

	bonus = {
		global_trade_goods_size_modifier = 0.1
	}

	trigger = {
		tag = EMI
	}
	free = yes

	horseback_warfare_emishi = {
		cavalry_cost = -0.1
		leader_land_manuever = 1
	}
	hit_and_run_tactics_emishi = {
		hostile_attrition = 1.0
	}
	rice_cultivation_emishi = {
		production_efficiency = 0.1
	}
	the_fifty_five_kingdoms_emishi = {
		stability_cost_modifier = -0.1
	}
	ara_emishi = {
		land_morale = 0.1
	}
	wajin_trade_emishi = {
		mercenary_cost = -0.25
		cavalry_power = 0.1
	}
	feudal_domains_emishi = {
		enemy_core_creation = 0.5
	}
}

ANU_ideas = {
	start = {
		land_attrition = -0.10
		discipline = 0.05
	}

	bonus = {
		global_trade_goods_size_modifier = 0.1
	}

	trigger = {
		tag = ANU
	}
	free = yes

	hunter_gatherer_society_ainu = {
		global_tax_modifier = 0.10
	}
	wajin_contact_ainu = {
		trade_efficiency = 0.1
	}
	iomante = {
		global_missionary_strength = 0.01
	}
	resistance_to_wajin_authority = {
		land_morale = 0.1
	}
	ezochi = {
		hostile_attrition = 1.0
	}
	yukar = {
		prestige = 1
	}
	kotan = {
		development_cost = -0.1
	}
}

KUS_ideas = {
	start = {
		legitimacy = 1
		global_tax_modifier = 0.10
	}

	bonus = {
		land_morale = 0.1
	}

	trigger = {
		tag = KUS
	}
	free = yes

	guishuang_confederation = {
		global_unrest = -2
	}
	diverse_cultural_influences_kushan = {
		num_accepted_cultures = 1
	}
	expansion_into_india_kushan = {
		core_creation = -0.25
	}
	begram_treasure = {
		prestige = 1
	}
	kushan_pantheon = {
		tolerance_heretic = 2
		tolerance_heathen = 2
	}
	vast_trading_links_kushan = {
		global_trade_power = 0.2
	}
	promoters_of_buddhism_kushan = {
		missionaries = 1
	}
}

SAT_ideas = {
	start = {
		global_trade_goods_size_modifier = 0.1
		global_unrest = -2
	}

	bonus = {
		legitimacy = 1
	}

	trigger = {
		tag = SAT
	}
	free = yes

	patrons_of_hinduism_satavahana = {
		global_missionary_strength = 0.01
	}
	gaha_sattasai = {
		prestige = 1
	}
	satavahana_coinage = {
		global_tax_modifier = 0.10
	}
	protectors_of_india_satavahana = {
		land_morale = 0.1
		diplomatic_reputation = 1
	}
	indian_cultural_expansion_satavahana = {
		culture_conversion_cost = -0.1
	}
	buddhist_art_satavahana = {
		tolerance_heretic = 3
	}
	colonial_settlements_satavahana = {
		global_colonial_growth = 20
	}
}

MYI_ideas = {
	start = {
		num_accepted_cultures = 1
		global_unrest = -2
	}

	bonus = {
		global_trade_goods_size_modifier = 0.1
	}

	trigger = {
		tag = MYI
	}
	free = yes

	three_brothers_myinsaing = {
		stability_cost_modifier = -0.1
	}
	disciplined_army_myinsaing = {
		discipline = 0.05
	}
	victory_against_the_mongols_myinsaing = {
		land_morale = 0.1
	}
	religious_tolerance_myinsaing = {
		tolerance_heretic = 3
	}
	kyuakse_minbu_mu = {
		global_manpower_modifier = 0.2
	}
	pagan_traditions_myinsaing = {
		legitimacy = 1
	}
	donation_records_myinsaing = {
		global_tax_modifier = 0.10
	}
}

AKS_ideas = {
	start = {
		global_manpower_modifier = 0.2
		stability_cost_modifier = -0.1
	}

	bonus = {
		num_accepted_cultures = 2
	}

	trigger = {
		tag = AKS
	}
	free = yes

	ark_of_the_covenant = {
		global_missionary_strength = 0.01
	}
	aksumite_obelisks = {
		prestige = 1
	}
	first_hijra_aksum = {
		mercenary_cost = -0.25
		tolerance_heathen = 3
	}
	red_sea_trade_aksum = {
		global_trade_power = 0.2
	}
	powerful_navy_aksum = {
		global_ship_cost = -0.1
	}
	arabian_politics_aksum = {
		diplomatic_reputation = 1
	}
	regional_hegemon_aksum = {
		global_tax_modifier = 0.10
	}
}

CLB_ideas = {
	start = {
		global_manpower_modifier = 0.2
		manpower_recovery_speed = 0.20
	}

	bonus = {
		land_morale = 0.1
	}

	trigger = {
		tag = CLB
	}
	free = yes

	fierce_independence_calbania = {
		enemy_core_creation = 0.5
	}
	caucasian_albanian_alphabet = {
		technology_cost = -0.1
	}
	great_arts_calbania = {
		prestige = 1
	}
	ties_with_parthia_calbania = {
		diplomatic_reputation = 1
	}
	caucasus_mountains_calbania = {
		hostile_attrition = 1.0
	}
	religious_plurality_calbania = {
		tolerance_heathen = 3
	}
	raiders_calbania = {
		global_tax_modifier = 0.10
	}
}

MEO_ideas = {
	start = {
		global_tax_modifier = 0.10
		hostile_attrition = 1.0
	}

	bonus = {
		manpower_recovery_speed = 0.20
	}

	trigger = {
		tag = MEO
	}
	free = yes

	egyptian_influences_kush = {
		technology_cost = -0.1
	}
	nubian_pyramids = {
		prestige = 1
	}
	iron_working_kush = {
		infantry_power = 0.1
	}
	rightful_rulers_of_egypt = {
		legitimacy = 1
	}
	meroitic_alphabet = {
		culture_conversion_cost = -0.1
	}
	blue_and_white_nile_rivers_kush = {
		production_efficiency = 0.1
	}
	resistance_to_foreign_invaders_kush = {
		land_morale = 0.1
	}
}

crusader_ideas = {
	start = {
		tolerance_heretic = -10
		tolerance_heathen = -10
	}

	bonus = {
		prestige = 1
	}

	trigger = {
		OR = {
			tag = ANT
			tag = EDE
			tag = NEO
			tag = THS
			tag = TPL
			tag = ACH
		}
	}
	free = yes

	stone_fortresses_crusaders = {
		defensiveness = 0.5
	}
	soldiers_of_god_crusaders = {
		global_missionary_strength = 0.03
	}
	mediterranean_traders_crusaders = {
		merchants = 1
	}
	reclaiming_the_holy_land = {
		core_creation = -0.3
	}
	monastic_orders_crusaders = {
		mercenary_cost = -0.3
	}
	pilgrim_fighters = {
		manpower_recovery_speed = 0.25
	}
	deus_vult = {
		land_morale = 0.15
	}
}

LAT_ideas = {
	start = {
		global_tax_modifier = 0.10
		land_morale = 0.1
	}

	bonus = {
		global_manpower_modifier = 0.2
	}

	trigger = {
		tag = LAT
	}
	free = yes

	latinokratia = {
		num_accepted_cultures = 1
	}
	latin_patriarchate = {
		tolerance_own = 2
		tolerance_heretic = 1
	}
	crown_of_thorns_latin_empire = {
		global_unrest = -2
	}
	imperium_romaniae_latin_empire = {
		legitimacy = 1
	}
	western_administration_principles_latin_empire = {
		adm_tech_cost_modifier = -0.1
	}
	venetian_merchants_and_mercenaries_latin_empire = {
		mercenary_cost = -0.25
	}
	traditions_of_warfare_latin_empire = {
		army_tradition = 1
	}
}

HNS_ideas = {
	start = {
		cavalry_power = 0.1
		mil_tech_cost_modifier = -0.1
	}

	bonus = {
		discipline = 0.05
	}

	trigger = {
		tag = HNS
	}
	free = yes

	unified_hunnic_empire = {
		num_accepted_cultures = 2
	}
	annual_tribute_huns = {
		global_tax_modifier = 0.10
	}
	scourge_of_god = {
		tolerance_heathen = -2
		global_missionary_strength = 0.01
	}
	feared_fighters_huns = {
		land_morale = 0.1
	}
	hunnic_expansion = {
		core_creation = -0.25
	}
	mercenary_soldiers_huns = {
		mercenary_cost = -0.25
	}
	raiding_warbands_huns = {
		prestige = 1
	}
}

WSA_ideas = {
	start = {
		tolerance_heretic = 2
		land_morale = 0.1
	}

	bonus = {
		cavalry_power = 0.1
	}

	trigger = {
		tag = WSA
	}
	free = yes

	roman_trade_western_satraps = {
		global_trade_power = 0.2
	}
	maha_kshtrapa = {
		legitimacy = 1
	}
	kshaptrapa_coins = {
		global_tax_modifier = 0.10
	}
	local_satraps_western_satraps = {
		global_autonomy = -0.05
	}
	assimilated_saka_rulers = {
		num_accepted_cultures = 1
	}
	yavanesvara = {
		diplomatic_reputation = 1
	}
	saka_era = {
		prestige = 1
	}
}

GUP_ideas = {
	start = {
		legitimacy = 1
		num_accepted_cultures = 1
	}

	bonus = {
		global_trade_power = 0.2
	}

	trigger = {
		tag = GUP
	}
	free = yes

	maharajadhiraja = {
		prestige = 1
	}
	efficient_martial_system_gupta = {
		discipline = 0.05
	}
	adhikarana = {
		stability_cost_modifier = -0.1
	}
	indian_innovations_gupta = {
		technology_cost = -0.1
	}
	ashwameda_yajna = {
		global_unrest = -2
	}
	mahabodhi_sangharama = {
		tolerance_own = 2
		tolerance_heretic = 2
	}
	influential_empire_gupta = {
		diplomatic_reputation = 1
		diplomats = 1
	}
}

mujahid_ideas = {
	start = {
		tolerance_heretic = -10
		tolerance_heathen = -10
	}

	bonus = {
		tolerance_own = 3
	}

	trigger = {
		tag = ISL
	}
	free = yes

	harsh_desert_environment_mujahid = {
		hostile_attrition = 1.2
	}
	experienced_guerrilla_fighters_mujahid = {
		enemy_core_creation = 0.6
	}
	islamic_law_mujahid = {
		global_unrest = -2.1
	}
	salafi_fervour = {
		land_morale = 0.15
	}
	sophisticated_technology_mujahid = {
		technology_cost = -0.05
	}
	foreign_mujahideen = {
		mercenary_cost = -0.30
	}
	restoring_the_caliphate_mujahid = {
		core_creation = -0.3
	}
}

CZS_ideas = {
	start = {
		technology_cost = -0.1
		discipline = 0.05
	}

	bonus = {
		manpower_recovery_speed = 0.20
	}

	trigger = {
		tag = CZS
	}
	free = yes

	union_of_czechs_and_slovaks = {
		num_accepted_cultures = 1
	}
	tomas_garrigue_masaryk = {
		prestige = 1
	}
	velvet_revolution = {
		enemy_core_creation = 0.5
	}
	democratic_ideals_czechoslovakia = {
		diplomatic_reputation = 1
	}
	little_entente_czechoslovakia = {
		diplomatic_upkeep = 1
	}
	high_provincial_development_czechoslovakia = {
		build_cost = -0.2
	}
	prague_spring = {
		republican_tradition = 0.5
		legitimacy = 1
	}
}

KGJ_ideas = {
	start = {
		legitimacy = 1
		diplomatic_upkeep = 1
	}

	bonus = {
		num_accepted_cultures = 1
	}

	trigger = {
		tag = KGJ
	}
	free = yes

	peaceful_land_kangju = {
		stability_cost_modifier = -0.1
	}
	five_lesser_kings = {
		global_unrest = -2
	}
	superior_irrigation_system_kangju = {
		development_cost = -0.1
	}
	foreign_tribute_kangju = {
		global_tax_modifier = 0.10
	}
	major_regional_power_kangju = {
		global_manpower_modifier = 0.2
	}
	control_over_the_silk_road_kangju = {
		global_trade_power = 0.2
	}
	advanced_nomadic_civilisation_kangju = {
		mil_tech_cost_modifier = -0.1
	}
}

HEP_ideas = {
	start = {
		technology_cost = -0.1
		tolerance_own = 2
	}

	bonus = {
		global_regiment_recruit_speed = -0.10
	}

	trigger = {
		tag = HEP
	}
	free = yes

	white_huns = {
		legitimacy = 1
	}
	khyber_pass_hephthalites = {
		leader_land_manuever = 1
	}
	fair_diplomacy_hephthalites = {
		diplomatic_reputation = 1
	}
	prosperous_territory_hephthalites = {
		global_tax_modifier = 0.10
	}
	nava_vihara = {
		global_missionary_strength = 0.02
	}
	confederation_of_tribes_hephthalites = {
		num_accepted_cultures = 1
	}
	uar = {
		core_creation = -0.25
	}
}

SAU_ideas = {
	start = {
		technology_cost = -0.1
		global_tax_modifier = 0.10
	}

	bonus = {
		core_creation = -0.25
	}

	trigger = {
		tag = SAU
	}
	free = yes

	house_of_saud = {
		legitimacy = 1
	}
	wahhabism = {
		land_morale = 0.1
	}
	oil_wealth_saudi_arabia = {
		global_trade_power = 0.2
	}
	land_of_the_two_holy_mosques_saudi_arabia = {
		missionaries = 1
	}
	islamic_constitution_saudi_arabia = {
		global_unrest = -2
	}
	ulama = {
		global_missionary_strength = 0.02
		tolerance_own = 2
	}
	arabian_desert_saudi_arabia = {
		hostile_attrition = 1.0
	}
}

VAN_ideas = {
	start = {
		tolerance_own = 2
		core_creation = -0.25
	}

	bonus = {
		land_morale = 0.1
	}

	trigger = {
		tag = VAN
	}
	free = yes

	great_migrations_vandals = {
		leader_land_manuever = 1
	}
	vandalic_navy = {
		light_ship_power = 0.1
		naval_forcelimit_modifier = 0.20
	}
	devout_arian_leadership_vandals = {
		global_missionary_strength = 0.02
	}
	heirs_of_carthage_vandals = {
		legitimacy = 1
	}
	germanic_alliances_vandals = {
		diplomatic_upkeep = 1
	}
	african_breadbasket_vandals = {
		global_trade_power = 0.2
	}
	plunderers_of_rome_vandals = {
		global_tax_modifier = 0.10
	}
}

LOM_ideas = {
	start = {
		global_tax_modifier = 0.10
		global_trade_power = 0.2
	}

	bonus = {
		diplomatic_upkeep = 1
	}

	trigger = {
		tag = LOM
	}
	free = yes

	langobard_opportunism = {
		land_attrition = -0.10
	}
	edictum_rothari = {
		global_unrest = -2
	}
	papal_enmity_lombards = {
		diplomatic_reputation = 1
		tolerance_heathen = -2
	}
	citta_ad_isole = {
		build_cost = -0.2
	}
	iron_crown_of_lombardy = {
		prestige = 1
	}
	rule_of_the_dukes = {
		stability_cost_modifier = -0.1
	}
	gastaldi = {
		adm_tech_cost_modifier = -0.1
	}
}

CRS_ideas = {
	start = {
		infantry_power = 0.1
		tolerance_heathen = 2
	}

	bonus = {
		production_efficiency = 0.1
	}

	trigger = {
		tag = CRS
	}
	free = yes

	bacenis_forest = {
		hostile_attrition = 1.0
	}
	ambitions_of_germania = {
		core_creation = -0.25
	}
	battle_of_teutoburg = {
		prestige = 1
	}
	anti_roman_sentiment_cherusci = {
		enemy_core_creation = 0.5
	}
	roman_eagle_standards = {
		diplomatic_reputation = 1
	}
	cherusci_homeland = {
		legitimacy = 1
	}
	mount_melibocus = {
		defensiveness = 0.25
	}
}

gothic_ideas = {
	start = {
		defensiveness = 0.25
		diplomatic_reputation = 1
	}

	bonus = {
		enemy_core_creation = 0.5
	}

	trigger = {
		OR = {
			tag = GOS
			tag = GCR
			tag = GVI
		}
	}
	free = yes

	great_migrations_goths = {
		core_creation = -0.25
	}
	successors_of_rome_goths = {
		legitimacy = 1
	}
	gothic_foederati = {
		discipline = 0.05
		army_tradition = 1
	}
	adaptable_people_goths = {
		cavalry_cost = -0.1
		global_ship_cost = -0.1
	}
	battle_of_adrianople = {
		prestige = 1
	}
	multiple_gothic_nations = {
		global_manpower_modifier = 0.2
	}
	sack_of_rome_goths = {
		global_tax_modifier = 0.1
	}
}

JUD_ideas = {
	start = {
		global_tax_modifier = 0.1
		global_manpower_modifier = 0.2
	}

	bonus = {
		development_cost = -0.1
	}

	trigger = {
		tag = JUD
	}
	free = yes

	masada = {
		defensiveness = 0.25
	}
	herod_the_great = {
		prestige = 1
	}
	second_temple = {
		global_unrest = -2
	}
	caesarea_maritima = {
		global_ship_cost = -0.1
	}
	doryphnoroi = {
		discipline = 0.05
	}
	king_of_the_jews = {
		global_missionary_strength = 0.02
	}
	herodium = {
		build_cost = -0.2
	}
}

HRM_ideas = {
	start = {
		discipline = 0.05
		advisor_pool = 1
	}

	bonus = {
		unjustified_demands = -0.25
	}

	trigger = {
		tag = HRM
	}
	free = yes

	elbe_river_hermunduri = {
		global_tax_modifier = 0.1
	}
	germanic_borderlands_hermunduri = {
		defensiveness = 0.25
	}
	roman_trading_links_hermunduri = {
		global_trade_power = 0.2
	}
	conflict_with_rome_hermunduri = {
		land_morale = 0.1
	}
	danube_frontier_hermunduri = {
		leader_land_manuever = 1
	}
	salt_reserves_hermunduri = {
		trade_efficiency = 0.1
	}
	sons_of_mannus = {
		legitimacy = 1
	}
}

ALM_ideas = {
	start = {
		legitimacy = 1
		development_cost = -0.1
	}

	bonus = {
		leader_land_shock = 1
	}

	trigger = {
		tag = ALM
	}
	free = yes

	black_forest_alemanni = {
		hostile_attrition = 1.0
	}
	warbands_alemanni = {
		land_morale = 0.1
	}
	cantons_alemanni = {
		stability_cost_modifier = -0.1
	}
	turbarum_rex_artifex = {
		spy_offence = 0.25
	}
	enemies_of_rome_alemanni = {
		infantry_power = 0.1
	}
	germanisation_alemanni = {
		culture_conversion_cost = -0.1
	}
	central_plateau_alemanni = {
		global_manpower_modifier = 0.2
	}
}

LAV_ideas = {
	start = {
		tolerance_heathen = 2
		infantry_power = 0.1
	}

	bonus = {
		discipline = 0.05
	}

	trigger = {
		tag = LAV
	}
	free = yes

	chao_phraya_river = {
		development_cost = -0.1
	}
	chulasakaraj = {
		prestige = 1
	}
	tai_migration = {
		global_manpower_modifier = 0.2
	}
	mon_ruling_class_lavo = {
		legitimacy = 1
	}
	khmer_influences_lavo = {
		tolerance_heretic = 2
	}
	repelled_foreign_invasions_lavo = {
		land_morale = 0.1
	}
	lavo_embassies = {
		diplomats = 1
	}
}

BLR_ideas = {
	start = {
		global_trade_power = 0.2
		trade_efficiency = 0.1
	}

	bonus = {
		global_manpower_modifier = 0.2
	}

	trigger = {
		tag = BLR
	}
	free = yes

	rivers_and_marshes_belarus = {
		hostile_attrition = 1.0
	}
	kolkhoz = {
		development_cost = -0.1
	}
	socialist_influences_belarus = {
		stability_cost_modifier = -0.1
	}
	white_rus = {
		prestige = 1
	}
	belarusian_forests = {
		defensiveness = 0.25
	}
	developed_economy_belarus = {
		global_tax_modifier = 0.1
	}
	belarusian_language = {
		global_unrest = -2
	}
}

MAC_ideas = {
	start = {
		land_attrition = -0.10
		production_efficiency = 0.1
	}

	bonus = {
		global_trade_power = 0.2
	}

	trigger = {
		tag = MAC
	}
	free = yes

	successors_of_macedon = {
		prestige = 1
	}
	macedonian_nationalism = {
		enemy_core_creation = 0.5
	}
	peace_and_stability_macedonia = {
		stability_cost_modifier = -0.1
	}
	former_yugoslav_republic_macedonia = {
		diplomatic_upkeep = 1
	}
	natural_borders_macedonia = {
		hostile_attrition = 1.0
	}
	the_vardar_valley = {
		development_cost = -0.1
	}
	united_macedonia = {
		core_creation = -0.25
	}
}

MVA_ideas = {
	start = {
		land_morale = 0.1
		discipline = 0.05
	}

	bonus = {
		diplomatic_upkeep = 1
	}

	trigger = {
		tag = MDV
	}
	free = yes

	moldovan_wine = {
		trade_efficiency = 0.1
	}
	european_integration_moldova = {
		diplomatic_reputation = 1
	}
	moldovenism = {
		enemy_core_creation = 0.5
	}
	chisinau = {
		build_cost = -0.2
	}
	agrarian_reform_moldova = {
		development_cost = -0.1
	}
	dniester_and_prut_rivers = {
		hostile_attrition = 1.0
	}
	legacy_of_moldavia = {
		prestige = 1
	}
}

SVN_ideas = {
	start = {
		global_tax_modifier = 0.1
		development_cost = -0.1
	}

	bonus = {
		trade_efficiency = 0.1
	}

	trigger = {
		tag = SVN
	}
	free = yes

	action_north = {
		enemy_core_creation = 0.5
	}
	varied_terrain_slovenia = {
		leader_land_manuever = 1
	}
	crossroad_of_european_trade_slovenia = {
		global_trade_power = 0.2
	}
	karst = {
		hostile_attrition = 1.0
	}
	high_education_level_slovenia = {
		advisor_pool = 1
	}
	ljubljana = {
		prestige = 1
	}
	industrialised_nation_slovenia = {
		production_efficiency = 0.1
	}
}

SVK_ideas = {
	start = {
		diplomatic_reputation = 1
		diplomatic_upkeep = 1
	}

	bonus = {
		advisor_pool = 1
	}

	trigger = {
		tag = SVK
	}
	free = yes

	tatra_mountains = {
		hostile_attrition = 1.0
	}
	velvet_divorce = {
		global_autonomy = -0.05
	}
	slovak_folk_traditions = {
		global_unrest = -2
	}
	advanced_economy_slovakia = {
		global_tax_modifier = 0.1
	}
	tatra_tiger = {
		production_efficiency = 0.1
	}
	slovak_academy_of_sciences = {
		technology_cost = -0.1
	}
	slovakization = {
		culture_conversion_cost = -0.1
	}
}

THA_ideas = {
	start = {
		tolerance_heathen = 2
		tolerance_heretic = 2
	}

	bonus = {
		global_tax_modifier = 0.1
	}

	trigger = {
		tag = THA
	}
	free = yes

	suvannabhumi = {
		tolerance_own = 2
	}
	long_history_thaton = {
		legitimacy = 1
	}
	mon_script_thaton = {
		technology_cost = -0.1
	}
	indian_trade_thaton = {
		global_trade_power = 0.2
	}
	fifty_nine_kings = {
		prestige = 1
	}
	theravada_buddhism_thaton = {
		global_missionary_strength = 0.02
	}
	city_of_thaton = {
		development_cost = -0.1
	}
}

SRM_ideas = {
	start = {
		discipline = 0.05
		land_attrition = -0.10
	}

	bonus = {
		global_unrest = -2
	}

	trigger = {
		tag = SRM
	}
	free = yes

	legends_of_the_amazons = {
		land_morale = 0.1
	}
	greek_knowledge_sarmatians = {
		technology_cost = -0.1
	}
	scythian_language_sarmatians = {
		diplomatic_reputation = 1
	}
	loose_confederation_sarmatians = {
		global_autonomy = -0.05
	}
	god_of_fire_sarmatians = {
		tolerance_own = 2
	}
	nomadic_lifestyle_sarmatians = {
		cavalry_power = 0.1
	}
	vast_territory_sarmatians = {
		global_manpower_modifier = 0.2
	}
}

MRM_ideas = {
	start = {
		global_manpower_modifier = 0.2
		land_morale = 0.1
	}

	bonus = {
		land_attrition = -0.10
	}

	trigger = {
		tag = MRM
	}
	free = yes

	frontier_men = {
		defensiveness = 0.25
	}
	threat_to_rome_marcomanni = {
		prestige = 1
	}
	marcomannic_wars = {
		army_tradition = 1
	}
	germanic_politics_marcommani = {
		diplomatic_reputation = 1
	}
	tribute_to_rome_marcomanni = {
		diplomatic_upkeep = 1
	}
	adaptable_warfare_tactics_marcomanni = {
		infantry_power = 0.1
	}
	successful_raiders_marcomanni = {
		trade_efficiency = 0.1
	}
}

EAL_ideas = {
	start = {
		enemy_core_creation = 0.5
		global_manpower_modifier = 0.2
	}

	bonus = {
		land_attrition = -0.10
	}

	trigger = {
		tag = EAL
	}
	free = yes

	nomadic_society_suebi = {
		leader_land_manuever = 1
	}
	extensive_tribal_connections_suebi = {
		diplomatic_upkeep = 2
	}
	suebian_knot = {
		stability_cost_modifier = -0.1
	}
	warlike_people_suebi = {
		land_morale = 0.1
	}
	hill_forts_suebi = {
		defensiveness = 0.25
	}
	the_sword_and_plough_suebi = {
		army_tradition = 1
		development_cost = -0.1
	}
	suebic_expansionism = {
		core_creation = -0.25
	}
}

AVR_ideas = {
	start = {
		land_attrition = -0.10
		cavalry_power = 0.1
	}

	bonus = {
		army_tradition = 1
	}

	trigger = {
		tag = AVR
	}
	free = yes

	pannonian_basin_avars = {
		defensiveness = 0.25
	}
	strategic_alliances_avars = {
		diplomatic_upkeep = 1
	}
	large_diverse_empire_avars = {
		num_accepted_cultures = 1
	}
	expansion_of_the_khanate_avars = {
		core_creation = -0.25
	}
	byzantine_plunder_avars = {
		global_manpower_modifier = 0.2
		global_tax_modifier = 0.1
	}
	mixed_avar_slavic_culture = {
		global_unrest = -2
	}
	structured_nomadic_society_avars = {
		stability_cost_modifier = -0.1
	}
}

ALA_ideas = {
	start = {
		global_manpower_modifier = 0.2
		army_tradition = 1
	}

	bonus = {
		cavalry_cost = -0.1
	}

	trigger = {
		tag = ALA
	}
	free = yes

	alani_migrations = {
		leader_land_manuever = 1
	}
	alliance_makers_alans = {
		diplomatic_upkeep = 2
	}
	gate_of_the_alans = {
		defensiveness = 0.25
	}
	alani_mercenaries = {
		mercenary_cost = -0.25
	}
	skilled_plunderers_alans = {
		global_tax_modifier = 0.1
	}
	fierce_horsemen_alans = {
		cavalry_power = 0.1
	}
	caucasus_mountains_alans = {
		hostile_attrition = 1.0
	}
}

QUA_ideas = {
	start = {
		infantry_power = 0.1
		leader_land_shock = 1
	}

	bonus = {
		core_creation = -0.25
	}

	trigger = {
		tag = QUA
	}
	free = yes

	roman_silver_quadi = {
		trade_efficiency = 0.1
	}
	noble_lineage_quadi = {
		prestige = 1
	}
	danube_borderlands_quadi = {
		enemy_core_creation = 0.5
	}
	germanic_affairs_quadi = {
		diplomatic_reputation = 1
	}
	warlike_spirit_quadi = {
		land_morale = 0.1
	}
	river_main_quadi = {
		leader_land_manuever = 1
	}
	carpathian_mountains_quadi = {
		hostile_attrition = 1.0
	}
}

GEP_ideas = {
	start = {
		land_attrition = -0.10
		land_morale = 0.1
	}

	bonus = {
		prestige = 1
	}

	trigger = {
		tag = GEP
	}
	free = yes

	shadowy_people_gepids = {
		spy_offence = 0.25
	}
	gothic_origins_gepids = {
		core_creation = -0.25
	}
	rugged_mountains_and_dense_forests_gepids = {
		hostile_attrition = 1.0
	}
	gifts_from_rome_gepids = {
		global_tax_modifier = 0.1
	}
	rulers_of_dacia_gepids = {
		legitimacy = 1
	}
	tribal_coalitions_gepids = {
		global_manpower_modifier = 0.2
	}
	fruitful_meadows_gepids = {
		manpower_recovery_speed = 0.20
	}
}

RUG_ideas = {
	start = {
		land_morale = 0.1
		manpower_recovery_speed = 0.20
	}

	bonus = {
		global_manpower_modifier = 0.2
	}

	trigger = {
		tag = RUG
	}
	free = yes

	rye_farmers = {
		development_cost = -0.1
	}
	rugian_administrators = {
		adm_tech_cost_modifier = -0.1
	}
	northern_migrators_rugii = {
		leader_land_manuever = 1
	}
	tactical_alliances_rugii = {
		diplomatic_upkeep = 2
	}
	danube_river_rugii = {
		trade_efficiency = 0.1
	}
	roman_solidi_rugii = {
		global_tax_modifier = 0.1
	}
	battle_of_nedao_rugii = {
		enemy_core_creation = 0.5
	}
}

nazi_ideas = {
	start = {
		infantry_power = 0.1
		num_accepted_cultures = -1
	}

	bonus = {
		discipline = 0.05
	}

	trigger = {
		tag = GER
		government = fascist_dictatorship
	}
	free = yes

	fuhrerprinzip = {
		army_tradition = 1
	}
	lebensraum = {
		core_creation = -0.25
	}
	concentration_camps_germany = {
		global_unrest = -2
	}
	blitzkreig = {
		leader_land_manuever = 2
	}
	heim_ins_reich = {
		culture_conversion_cost = -0.1
		tolerance_heathen = -1
	}
	lebensborn = {
		manpower_recovery_speed = 0.20
	}
	total_war_germany = {
		land_morale = 0.15
		war_exhaustion_cost = -0.10
	}
}

ANL_ideas = {
	start = {
		global_manpower_modifier = 0.2
		land_morale = 0.1
	}

	bonus = {
		development_cost = -0.1
	}

	trigger = {
		tag = ANL
	}
	free = yes

	cult_of_nerthus = {
		global_missionary_strength = 0.02
	}
	inaccessible_coastal_terrain_angles = {
		hostile_attrition = 1.0
	}
	sea_faring_people_angles = {
		global_ship_cost = -0.1
	}
	heirs_of_wodan_angles = {
		legitimacy = 1
	}
	thorsberg_moor = {
		stability_cost_modifier = -0.1
	}
	rivers_and_woods_angles = {
		enemy_core_creation = 0.5
	}
	angeln = {
		core_creation = -0.25
	}
}

anglo_saxon_ideas = {
	start = {
		hostile_attrition = 1.0
		land_morale = 0.1
	}

	bonus = {
		manpower_recovery_speed = 0.20
	}

	trigger = {
		OR = {
			tag = WSX
			tag = KEN
			tag = ESX
			tag = EAN
			tag = DEI
			tag = BRN
			tag = LIN
			tag = NOL
			tag = MRC
		}
	}
	free = yes

	burhs = {
		defensiveness = 0.2
	}
	anglo_saxon_settlement = {
		culture_conversion_cost = -0.1
	}
	law_of_aethelberht = {
		stability_cost_modifier = -0.1
	}
	treaty_of_wedmore = {
		prestige = 1
	}
	fyrd = {
		infantry_cost = -0.1
	}
	tribal_hidage = {
		global_tax_modifier = 0.1
	}
	heptarchy = {
		core_creation = -0.25
	}
}

briton_ideas = {
	start = {
		discipline = 0.05
		land_attrition = -0.10
	}

	bonus = {
		global_tax_modifier = 0.1
	}

	trigger = {
		OR = {
			tag = CRL
			tag = CTV
			tag = CRV
			tag = SLR
			tag = BRG
			tag = ICN
			tag = DUM
			tag = ERG
			tag = KEN
		}
	}
	free = yes

	briton_hill_forts = {
		defensiveness = 0.25
	}
	druids = {
		enemy_core_creation = 0.5
	}
	cross_channel_trade_britons = {
		global_trade_power = 0.2
	}
	albion = {
		hostile_attrition = 1.0
	}
	boudiccas_uprising = {
		prestige = 1
	}
	iron_weapons_britons = {
		infantry_power = 0.1
	}
	fierce_warriors_britons = {
		land_morale = 0.1
	}
}

HRS_ideas = {
	start = {
		build_cost = -0.2
		infantry_power = 0.1
	}

	bonus = {
		legitimacy = 1
	}

	trigger = {
		tag = HRS
	}
	free = yes

	harshavardhana = {
		prestige = 1
	}
	extensive_military_resources_harsha = {
		global_manpower_modifier = 0.2
	}
	kannauj_harsha = {
		global_trade_power = 0.2
	}
	indian_feudalism_harsha = {
		stability_cost_modifier = -0.1
	}
	tolerant_rulers_harsha = {
		tolerance_own = 2
		tolerance_heretic = 2
	}
	patrons_of_art_and_literature_harsha = {
		adm_tech_cost_modifier = -0.1
	}
	harsh_ka_tila = {
		development_cost = -0.1
	}
}

SRI_ideas = {
	start = {
		global_ship_cost = -0.1
		naval_morale = 0.1
	}

	bonus = {
		diplomatic_upkeep = 1
	}

	trigger = {
		tag = SRI
	}
	free = yes

	lucrative_trade_agreements_srivijaya = {
		trade_efficiency = 0.1
	}
	thassalocratic_empire_srivijaya = {
		naval_forcelimit_modifier = 0.20
	}
	borobudur_srivijaya = {
		prestige = 1
	}
	trading_monopoly_srivijaya = {
		global_trade_power = 0.2
	}
	dharmakirti = {
		global_missionary_strength = 0.02
	}
	persumpahan = {
		global_unrest = -2
	}
	influential_nation_srivijaya = {
		culture_conversion_cost = -0.1
	}
}

PCT_ideas = {
	start = {
		infantry_power = 0.1
		discipline = 0.05
	}

	bonus = {
		global_manpower_modifier = 0.2
	}

	trigger = {
		tag = PCT
	}
	free = yes

	pictish_stones = {
		core_creation = -0.25
	}
	brochs = {
		defensiveness = 0.25
	}
	battle_of_dun_nechtain = {
		prestige = 1
	}
	caledonian_forest = {
		hostile_attrition = 1.0
	}
	the_highlands_picts = {
		land_attrition = -0.10
	}
	pictish_guerrillas = {
		land_morale = 0.1
	}
	atlantic_roundhouses_picts = {
		build_cost = -0.2
	}
}

VAK_ideas = {
	start = {
		global_unrest = -2
		tolerance_heretic = 2
	}

	bonus = {
		build_cost = -0.2
	}

	trigger = {
		tag = VAK
	}
	free = yes

	ajanta_caves = {
		prestige = 1
	}
	dharmamaharaja = {
		legitimacy = 1
	}
	vakataka_poetry = {
		num_accepted_cultures = 1
	}
	dynastic_branches_vatakata = {
		diplomatic_upkeep = 1
	}
	vatsagulma = {
		global_missionary_strength = 0.02
	}
	vindhya_range_vatakata = {
		hostile_attrition = 1.0
	}
	deccan_empire_vatakata = {
		development_cost = -0.1
	}
}

KZK_ideas = {
	start = {
		cavalry_power = 0.1
		leader_siege = 1
	}

	bonus = {
		land_morale = 0.1
	}

	trigger = {
		tag = KZK
	}
	free = yes

	kazakh_steppe = {
		leader_land_manuever = 2
	}
	juz = {
		stability_cost_modifier = -0.1
	}
	large_economy_kazakhstan = {
		trade_efficiency = 0.1
	}
	multivector_foreign_policy = {
		diplomatic_reputation = 1
	}
	mountains_and_deserts_kazakhstan = {
		hostile_attrition = 1.0
	}
	nurly_zhol = {
		global_tax_modifier = 0.1
	}
	nomadic_practices_kazakhstan = {
		cavalry_cost = -0.1
	}
}

HAW_ideas = {
	start = {
		naval_morale = 0.1
		naval_forcelimit_modifier = 0.20
	}

	bonus = {
		light_ship_cost = -0.20
	}

	trigger = {
		tag = HAW
	}
	free = yes

	western_advisors_hawaii = {
		technology_cost = -0.1
	}
	great_mahele = {
		stability_cost_modifier = -0.1
	}
	iolani_palace = {
		prestige = 1
	}
	hawaiian_neutrality = {
		diplomatic_upkeep = 1
	}
	edict_of_toleration = {
		tolerance_heretic = 2
	}
	kamehameha_the_great = {
		legitimacy = 1
	}
	kanawai_mamalahoe = {
		global_unrest = -2
	}
}

TJK_ideas = {
	start = {
		discipline = 0.05
		diplomatic_upkeep = 1
	}

	bonus = {
		cavalry_cost = -0.1
	}

	trigger = {
		tag = TJK
	}
	free = yes

	pamir_mountains_tajiks = {
		hostile_attrition = 1.0
	}
	land_of_the_tajiks = {
		enemy_core_creation = 0.5
	}
	successors_of_the_samanids = {
		prestige = 1
	}
	pamir_highway_tajiks = {
		global_trade_power = 0.2
	}
	dushanbe = {
		build_cost = -0.2
	}
	basmachi_movement = {
		land_morale = 0.1
	}
	political_stability_tajikistan = {
		stability_cost_modifier = -0.1
	}
}

KYR_ideas = {
	start = {
		army_tradition = 1
		cavalry_cost = -0.1
	}

	bonus = {
		global_unrest = -2
	}

	trigger = {
		tag = KYR
	}
	free = yes

	tulip_revolution = {
		republican_tradition = 0.5
	}
	geographically_isolated_kyrgyzstan = {
		hostile_attrition = 1.0
	}
	tian_shan_kyrgyzstan = {
		defensiveness = 0.25
	}
	forty_clans_of_manas = {
		prestige = 1
	}
	semi_nomadic_herders_kyrgyzstan = {
		leader_land_manuever = 1
	}
	issyk_kul = {
		global_tax_modifier = 0.1
	}
	horseback_riding_kyrgyzstan = {
		cavalry_power = 0.1
	}
}

afrikaner_ideas = {
	start = {
		infantry_power = 0.1
		discipline = 0.05
	}

	bonus = {
		land_attrition = -0.10
	}

	trigger = {
		AND = {
			primary_culture = dutch
			OR = {
				tag = OFS
				tag = NTL
				tag = RSA
			}
		}
	}
	free = yes

	apartheid = {
		culture_conversion_cost = -0.1
		global_unrest = 1
	}
	the_great_trek = {
		leader_land_manuever = 2
	}
	afrikaner_calvinism = {
		global_missionary_strength = 0.02
	}
	boer_republicanism = {
		republican_tradition = 0.5
	}
	skilled_gunmen_afrikaners = {
		leader_land_fire = 1
	}
	boer_guerrilla_fighters = {
		hostile_attrition = 1.0
	}
	mineral_revolution = {
		trade_efficiency = 0.1
	}
}

WSH_ideas = {
	start = {
		trade_steering = 0.2
		light_ship_cost = -0.10
	}

	bonus = {
		discipline = 0.05
	}

	trigger = {
		tag = WSH
	}
	free = yes

	polisario_front = {
		land_morale = 0.1
	}
	sahrawi_independence = {
		enemy_core_creation = 0.5
	}
	inhospitable_desert_wsh = {
		hostile_attrition = 1.0
	}
	nomadic_population_wsh = {
		land_attrition = -0.10
	}
	oyster_industry = {
		global_trade_power = 0.15
	}
	rich_fishing_waters_wsh = {
		global_trade_goods_size_modifier = 0.15
	}
	sangar = {
		defensiveness = 0.25
	}
}

PLM_ideas = {
	start = {
		trade_efficiency = 0.1
		global_prov_trade_power_modifier = 0.1
	}

	bonus = {
		global_own_trade_power = 0.2
	}

	trigger = {
		tag = PLM
	}
	free = yes

	palmyra = {
		trade_steering = 0.2
	}
	zenobia = {
		prestige = 1
	}
	palmyrene_culture = {
		num_accepted_cultures = 1
		tolerance_heathen = 1	
	}
	temple_of_bel = {
		global_missionary_strength = 0.02
	}
	trade_caravans_plm = {
		caravan_power = 0.2
		global_trade_goods_size_modifier = 0.1
	}
	monumental_projects_plm = {
		build_cost = -0.10
	}
	ties_with_rome_plm = {
		diplomatic_upkeep = 1
	}
}

RHO_ideas = {
	start = {
		technology_cost = -0.05
		tolerance_own = 1
	}

	bonus = {
		mercenary_cost = -0.2
	}

	trigger = {
		tag = RHO
	}
	free = yes

	pioneer_spirit_rho = {
		land_morale = 0.1
	}
	udi_rho = {
		prestige = 1
	}
	breadbasket_of_africa_rho = {
		global_trade_power = 0.1
	}
	rhodesian_front = {
		republican_tradition = 0.5
	}
	economic_self_sufficiency = {
		global_tax_modifier = 0.1
	}
	responsible_government = {
		stability_cost_modifier = -0.15
	}
	fireforce = {
		leader_land_fire = 1
	}
}

JIN_ideas = {
	start = {
		stability_cost_modifier = -0.15
		global_manpower_modifier = 0.20
	}

	bonus = {
		build_cost = -0.15
	}

	trigger = {
		tag = JIN
		government = celestial_empire
	}
	free = yes

	sima_yi = {
		legitimacy = 1
	}
	fangzhen = {
		global_unrest = -1
	}
	taikang_era = {
		global_tax_modifier = 0.15
	}
	battle_of_fei_river = {
		land_morale = 0.15
	}
	central_plain_jin = {
		development_cost = -0.1
	}
	reunification_of_china_jin = {
		core_creation = -0.1
	}
	great_generals_jin = {
		leader_land_shock = 1
	}
}

norse_ideas = {
	start = {
		global_sailors_modifier = 0.25
		global_ship_cost = -0.15
	}
	
	bonus = {
		discipline = 0.05
	}
	
	trigger = {
		religion = norse_pagan_reformed
	}
	free = yes
	
	viking_raids = {
		may_perform_slave_raid = yes
		naval_morale = 0.15
	}
	norse_exploration = {
		range = 0.4
		global_colonial_growth = 10
	}
	norse_colonization = {
		colonists = 1
		may_explore = yes
	}
	adopt_feudal_system = {
		production_efficiency = 0.10
	}
	valhalla_awaits = {
		land_morale = 0.15
	}
	fishing_norse = {
		global_trade_goods_size_modifier = 0.10
	}
	implement_hogting = {
		stability_cost_modifier = -0.10
	}
}

SRW_ideas = {
	start = {
		naval_morale = 0.1
		global_ship_cost = -0.15
	}
	
	bonus = {
		navy_tradition = 0.5
	}
	
	trigger = {
		tag = SRW
	}
	free = yes
	
	white_rajahs = {
		prestige = 1
	}
	sarawak_rangers = {
		infantry_power = 0.10
	}
	borneo_company_limited = {
		global_own_trade_power = 0.20
	}
	fort_margherita = {
		fort_maintenance_modifier = -0.2
	}
	encouraged_migration_sarawak = {
		global_manpower_modifier = 0.1
	}
	sarawak_service = {
		tolerance_own = 2
		tolerance_heathen = 2
	}
	combatting_piracy_sarawak = {
		heavy_ship_power = 0.10
	}
}

BLZ_ideas = {
	start = {
		diplomatic_upkeep = 1
		improve_relation_modifier = 0.25
	}
	
	bonus = {
		diplomats = 1
	}
	
	trigger = {
		tag = BLZ
	}
	free = yes
	
	mesoamerican_diversity = {
		prestige = 1
	}
	ties_with_britain_blz = {
		ae_impact = -0.15
	}
	cultural_melting_pot_blz = {
		num_accepted_cultures = 1
	}
	baymen_resistance = {
		land_morale = 0.1
	}
	tourism_blz = {
		global_tax_modifier = 0.10
	}
	belizean_parliment = {
		stability_cost_modifier = -0.10
	}
	sub_umbro_floreo = {
		diplomatic_reputation = 1
	}
}

HON_ideas = {
	start = {
		production_efficiency = 0.1
		infantry_power = 0.1
	}

	bonus = {
		defensiveness = 0.25
	}

	trigger = {
		tag = HON
	}
	free = yes

	agricultural_products_honduras = {
		global_trade_goods_size_modifier = 0.1
	}
	roman_catholicism_honduras = {
		tolerance_heretic = 1
	 	tolerance_heathen = 1
	}
	tourism_honduras = {
		global_tax_modifier = 0.1
	}
	untamed_landscape_honduras = {
		hostile_attrition = 1.0
	}
	a_central_american_republic = {
		republican_tradition = 0.5
	}
	los_mestizos_honduras = {
		num_accepted_cultures = 1
	}
	the_upca_honduras = {
		prestige = 1
	}
}

GTM_ideas = {
	start = {
		num_accepted_cultures = 1
		republican_tradition = 0.5
	}

	bonus = {
		production_efficiency = 0.1
	}

	trigger = {
		tag = GTM
	}
	free = yes

	a_nation_of_rebels = {
		discipline = 0.05
	}
	mesoamerican_biodiversity_guatemala = {
		prestige = 1
	}
	many_governments_guatemala = {
		stability_cost_modifier = -0.1
	}
	cocoa_plantations_guatemala = {
		global_trade_goods_size_modifier = 0.1
	}
	heartland_of_the_maya = {
		adm_tech_cost_modifier = -0.1
	}
	futbol = {
		global_unrest = -2
	}
	white_and_blue_guatemala = {
		naval_forcelimit_modifier = 0.20
	}
}

QTR_ideas = {
	start = {
		technology_cost = -0.1
		tolerance_own = 2
	}

	bonus = {
		trade_efficiency = 0.1
	}

	trigger = {
		tag = QTR
	}
	free = yes

	al_thani_dynasty = {
		legitimacy = 1
	}
	large_natural_gas_and_oil_reserves_qatar = {
		global_trade_power = 0.2
	}
	sharia_law_qatar = {
		stability_cost_modifier = -0.1
	}
	kafala_system = {
		build_cost = -0.2
	}
	efficient_propaganda = {
		global_unrest = -2
	}
	education_for_a_new_era = {
		advisor_pool = 1
	}
	commercial_hub_qatar = {
		merchants = 1
	}
}

ICE_ideas = {
	start = {
		hostile_attrition = 1.0
		land_morale = 0.1
	}

	bonus = {
		core_creation = -0.25
	}

	trigger = {
		tag = ICE
	}
	free = yes

	north_sea_fishing_iceland = {
		global_manpower_modifier = 0.2
	}
	recolonize_vinland = {
		colonists = 1
	}
	the_freezing_north_iceland = {
		land_attrition = -0.10
	}
	icelandic_sagas = {
		prestige = 1
	}
	natural_harbors_iceland = {
		naval_forcelimit_modifier = 0.20
	}
	the_althing = {
		republican_tradition = 0.5
	}
	icelandic_heritage = {
		enemy_core_creation = 0.5
	}
}

DRC_ideas = {
	start = {
		enemy_core_creation = 0.5
		land_morale = 0.1
	}

	bonus = {
		land_attrition = -0.10
	}

	trigger = {
		tag = DRC
	}
	free = yes

	heart_of_africa_drc = {
		hostile_attrition = 1.0
	}
	rubber_industry_drc = {
		trade_efficiency = 0.1
	}
	repopulate_the_congo_river = {
		global_manpower_modifier = 0.2
	}
	western_tactics_drc = {
		discipline = 0.05
	}
	mineral_rich_drc = {
		production_efficiency = 0.1
	}
	congo_wars = {
		manpower_recovery_speed = 0.20
	}
	purge_colonial_influence_drc = {
		culture_conversion_cost = -0.1
	}
}

COS_ideas = {
	start = {
		hostile_attrition = 1.0
		production_efficiency = 0.1
	}

	bonus = {
		global_trade_power = 0.2
	}

	trigger = {
		tag = COS
	}
	free = yes

	rich_coast = {
		global_trade_goods_size_modifier = 0.1
	}
	tolerant_society_costa_rica = {
		num_accepted_cultures = 1
	}
	battle_of_ochomogo = {
		republican_tradition = 0.5
	}
	volcan_poas = {
		global_tax_modifier = 0.1
	}
	costa_rican_rainforests = {
		prestige = 1
	}
	pura_vida = {
		diplomats = 1
	}
	juan_santamaria = {
		infantry_cost = -0.1
	}
}

ZIB_ideas = {
	start = {
		land_morale = 0.1
		infantry_cost = -0.1
	}

	bonus = {
		discipline = 0.05
	}

	trigger = {
		tag = ZIB
	}
	free = yes

	great_zimbabwe = {
		prestige = 1
	}
	strategic_trade_routes_zimbabwe = {
		global_trade_power = 0.2
	}
	chimurenga = {
		enemy_core_creation = 0.5
	}
	shona_and_ndebele = {
		num_accepted_cultures = 1
	}
	zimbabwe_bird = {
		legitimacy = 1
	}
	kraals = {
		defensiveness = 0.25
	}
	look_east_policy = {
		trade_efficiency = 0.1
	}
}

AGL_ideas = {
	start = {
		naval_morale = 0.1
		trade_efficiency = 0.1
	}

	bonus = {
		enemy_core_creation = 0.5
	}

	trigger = {
		tag = AGL
	}
	free = yes

	queen_ana_nzinga = {
		army_tradition = 1
	}
	oil_fields_angola = {
		global_trade_power = 0.2
	}
	alvor_agreement = {
		republican_tradition = 0.5
	}
	christian_syncretism_angola = {
		religious_unity = 0.25
	}
	mbundu_tribes = {
		num_accepted_cultures = 1
	}
	quicama_national_park = {
		prestige = 1
	}
	sheltered_coastlines_angola = {
		global_ship_cost = -0.1
	}
}

PNM_ideas = {
	start = {
		naval_morale = 0.1
		defensiveness = 0.2
	}

	bonus = {
		trade_efficiency = 0.1
	}

	trigger = {
		tag = PNM
	}
	free = yes

	lessons_of_panama_city = {
		embargo_efficiency = 0.1
		privateer_efficiency = 0.15
	}
	crossroads_of_two_continents = {
		merchants = 1
	}
	vasco_nunez_de_balboa = {
		land_morale = 0.1
	}
	american_investors = {
		development_cost = -0.1
	}
	panamanian_golden_frog = {
		prestige_decay = -0.01
	}
	cimarrons = {
		num_accepted_cultures = 1
	}
	darien_gap = {
		hostile_attrition = 1
	}
}

NCR_ideas = {
	start = {
		light_ship_power = 0.15
		light_ship_cost = -0.20
	}

	bonus = {
		stability_cost_modifier = -0.15
	}

	trigger = {
		tag = NCR
	}
	free = yes

	war_of_the_captains = {
		siege_ability = 0.15
	}
	lakes_and_streams_nicaragua = {
		land_attrition = -0.10
	}
	develop_the_tierra_templada = {
		development_cost = -0.1
	}
	nicaraguan_diaspora = {
		advisor_cost = -0.10
	}
	cocoa_plantations_nicaragua = {
		global_trade_goods_size_modifier = 0.1
	}
	integrate_mosquito_coast = {
		global_autonomy = -0.04
	}
	el_gueguense = {
		land_morale = 0.05
		enemy_core_creation = 0.25
	}
}

BOL_ideas = {
	start = {
		enemy_core_creation = 0.2
		hostile_attrition = 0.5
	}

	bonus = {
		trade_efficiency = 0.1
	}

	trigger = {
		tag = BOL
	}
	free = yes

	bolivian_independence = {
		land_morale = 0.15
	}
	bolivian_metal_industry = {
		inflation_reduction = 0.1
		production_efficiency = 0.05
	}
	bolivian_megadiversity = {
		global_trade_goods_size_modifier = 0.2
	}
	bolivia_threats = {
		diplomatic_reputation = 1
	}
	battle_of_tacna = {
		discipline = 0.05
	}
	bolivian_resilience = {
		stability_cost_modifier = -0.2
	}
	indigenous_influence_bolivia = {
		prestige = 1
	}
}

VNZ_ideas = {
	start = {
		infantry_cost = -0.1
		tolerance_own = 2
	}

	bonus = {
		global_manpower_modifier = 0.15
	}

	trigger = {
		tag = VNZ
	}
	free = yes

	orinoco_trade = {
		trade_steering = 0.20
	}
	battle_of_carabobo = {
		leader_land_fire = 1
	}
	oil_venezuela = {
		global_trade_power = 0.2
	}
	angel_falls = {
		prestige = 1
	}
	yellow_blue_and_red = {
		war_exhaustion_cost = -0.1
	}
	the_welser_family = {
		inflation_reduction = 0.1
	}
	legacy_of_gran_colombia_venezuela = {
		core_creation = -0.15
	}
}

PON_ideas = {
	start = {
		army_tradition = 0.5
		infantry_power = 0.1
	}

	bonus = {
		diplomatic_annexation_cost = -0.15
	}

	trigger = {
		tag = PON
	}
	free = yes

	achaemenid_links = {
		legitimacy = 1
	}
	gateway_between_east_and_west = {
		num_accepted_cultures = 1
		tolerance_heathen = 1
	}
	pontic_alps = {
		defensiveness = 0.2
	}
	resource_rich_lands_pontus = {
		global_trade_goods_size_modifier = 0.1
	}
	hellenistic_diplomacy = {
		diplomatic_upkeep = 1
	}
	mithridatic_expansionism = {
		core_creation = -0.2
	}
	sea_trade_pontus = {
		global_trade_power = 0.1
	}
}

ATR_ideas = {
	start = {
		defensiveness = 0.2
		manpower_recovery_speed = 0.1	
	}

	bonus = {
		missionaries = 1
	}

	trigger = {
		tag = ATR
	}
	free = yes

	king_atropates = {
		land_morale = 0.1
	}
	fire_temple_of_ganzak = {
		global_missionary_strength = 0.01
		global_tax_modifier = 0.1
	}
	trans_cacausian_trade = {
		caravan_power = 0.2
	}
	autonomous_satrap = {
		global_autonomy = -0.05
	}
	fiercely_independent_atropatene = {
		enemy_core_creation = 0.5
	}
	embrace_hellenization_atropatene = {
		advisor_cost = -0.1
		adm_tech_cost_modifier = -0.1
	}
	successors_to_the_median_empire = {
		prestige = 1
	}
}

NFL_ideas = {
	start = {
		naval_forcelimit_modifier = 0.25
		naval_morale = 0.10
	}

	bonus = {
		navy_tradition = 1
	}

	trigger = {
		tag = NFL
	}
	free = yes

	newfoundland_fishing_industry = {
		global_trade_goods_size_modifier = 0.2
	}
	independent_dominion = {
		republican_tradition = 0.5
	}
	economic_boom_newfoundland = {
		global_tax_modifier = 0.1
	}
	ode_to_newfoundland = {
		land_morale = 0.1
	}
	first_nations = {
		num_accepted_cultures = 1
	}
	long_range_mountains = {
		defensiveness = 0.15
	}
	nfl_oil_fields = {
		global_trade_power = 0.1
	}
}

WUS_ideas = {
	start = {
		cavalry_cost = -0.1
		cavalry_flanking = 0.5
	}

	bonus = {
		global_unrest = -1
	}

	trigger = {
		tag = WUS
	}
	free = yes

	alliances_with_china = {
		diplomatic_reputation = 1
	}
	ili_valley = {
		development_cost = -0.1
	}
	chigu = {
		global_trade_power = 0.1
	}
	pamir_mountains_wusun = {
		hostile_attrition = 1.0
	}
	liejiaomi = {
		prestige = 1
	}
	land_of_harmony = {
		stability_cost_modifier = -0.1
	}
	great_kunmi = {
		adm_tech_cost_modifier = -0.1
	}
}

ZAB_ideas = {
	start = {
		defensiveness = 0.2
		global_spy_defence = 0.1
	}

	bonus = {
		prestige = 1
	}

	trigger = {
		tag = ZAB
	}
	free = yes

	festivals_and_ceremonies_zunbils = {
		stability_cost_modifier = -0.1
	}
	hindu_kush_mountains = {
		hostile_attrition = 1	
	}
	hephthalite_lineage = {
		legitimacy = 1	
	}
	religious_syncretism_zunbils = {
		tolerance_heathen = 2
	}
	silk_road_zunbils = {
		caravan_power = 0.2
	}
	gatekeepers_of_india = {
		enemy_core_creation = 0.5
	}
	hit_and_run_tactics_zunbils = {
		leader_land_shock = 1	
	}
}

PHI_ideas = {
	start = {
		land_attrition = -0.10
		global_ship_cost = -0.10
	}

	bonus = {
		global_sailors_modifier = 0.2
	}

	trigger = {
		tag = PHI
	}
	free = yes

	port_of_maynila_philippines = {
		trade_efficiency = 0.1
	}
	split_heritage_philippines = {
		num_accepted_cultures = 1
	}
	filipino_hospitality_philippines = {
		improve_relation_modifier = 0.4
	}
	the_filibustering_philippines = {
		years_of_nationalism = -5
	}
	the_rice_terraces_philippines = {
		development_cost = -0.1
	}
	lone_catholic_philippines = {
		tolerance_own = 2
	}
	end_of_the_struggle_philippines = {
		army_tradition = 0.5
		discipline = 0.025
	}
}

pacific_ideas = {
	start = {
		diplomatic_reputation = 1
		land_attrition = -0.10
	}

	bonus = {
		naval_forcelimit_modifier = 0.50
	}

	trigger = {
		capital_scope = {
			island = yes
			continent = oceania
		}
	}
	free = yes

	polynesian_voyages_pacific = {
		naval_attrition = -0.20
		ship_durability = 0.10
	}
	island_countries_pacific = {
		navy_tradition = 1
	}
	fishing_pacific = {
		production_efficiency = 0.1
	}
	cultural_diversity_pacific = {
		num_accepted_cultures = 1
	}
	territorial_waters_pacific = {
		global_sailors_modifier = 0.25
	}
	colonial_past_pacific = {
		enemy_core_creation = 0.5
	}
	pacific_forum = {
		global_unrest = -1
	}
}

HSC_ideas = {
	start = {
		army_tradition = 0.5
		land_attrition = -0.20
	}

	bonus = {
		discipline = 0.05
	}

	trigger = {
		tag = HSC
	}
	free = yes

	a_ghaidhealtachd = {
		defensiveness = 0.2
	}
	highland_mountain_ranges = {
		hostile_attrition = 1
	}
	alban_clans = {
		land_morale = 0.1
	}
	highland_regiments = {
		infantry_power = 0.15
	}
	township_system = {
		global_tax_modifier = 0.1
	}
	tartan = {
		diplomatic_reputation = 1
	}
	blar_allt_nam_banag = {
		prestige = 1
	}
}

BUY_ideas = {
	start = {
		land_forcelimit_modifier = 0.2
		prestige_from_land = 0.50
	}

	bonus = {
		advisor_pool = 1
	}

	trigger = {
		tag = BUY
	}
	free = yes

	hae_mo_su = {
		prestige = 1
	}
	chinese_assistance = {
		diplomatic_upkeep = 1
	}
	forefathers_of_korea = {
		legitimacy = 1
	}
	anchuhu_river = {
		global_tax_modifier = 0.1
	}
	buyeo_gold = {
		production_efficiency = 0.1
	}
	manchurian_plains = {
		development_cost = -0.1
	}
	restore_buyeo_glory = {
		core_creation = -0.20
	}
}

IAZ_ideas = {
	start = {
		cavalry_power = 0.15
		loot_amount = 0.25
	}

	bonus = {
		free_leader_pool = 1
	}

	trigger = {
		tag = IAZ
	}
	free = yes

	nomadic_masters_iazyges = {
		leader_land_manuever = 1
	}
	sarmatian_allies = {
		diplomatic_reputation = 1
	}
	sarmatae_limigantes = {
		global_tax_modifier = 0.15
	}
	conflict_with_rome_iazyges = {
		land_morale = 0.15
	}
	pannonian_plain_iazyges = {
		global_trade_goods_size_modifier = 0.1
	}
	lasting_independence_iazyges = {
		enemy_core_creation = 0.25
	}
	nomadic_cattle_herding = {
		trade_efficiency = 0.1
	}
}

SAZ_ideas = {
	start = {
		defensiveness = 0.1
		manpower_recovery_speed = 0.1
	}

	bonus = {
		siege_ability = 0.10
	}

	trigger = {
		tag = SAZ
	}
	free = yes

	slavic_union = {
		num_accepted_cultures = 1
	}
	battle_of_wogastisburg = {
		army_tradition = 1
	}
	king_samo = {
		prestige = 1
	}
	victory_over_the_avars = {
		land_morale = 0.10
	}
	long_distance_trade_relations = {
		merchants = 1
	}
	windic_march = {
		fort_maintenance_modifier = -0.1
		garrison_size = 0.1
	}
	wendish_identity = {
		global_unrest = -1
	}
}

ILK_ideas = {
	start = {
		defensiveness = 0.1
		manpower_recovery_speed = 0.1
	}

	bonus = {
		siege_ability = 0.10
	}

	trigger = {
		tag = ILK
	}
	free = yes

	crusader_alliances = {
		diplomatic_reputation = 1
	}
	trade_with_asia_ilkhanate = {
		global_trade_power = 0.1
	}
	religious_tolerance_ilkhanate = {
		tolerance_heretic = 2
		tolerance_heathen = 2
	}
	nasir_al_din_al_tusi = {
		adm_tech_cost_modifier = -0.1
	}
	yam_ilkhanate = {
		global_institution_spread = 0.1
	}
	legacy_of_the_great_khan = {
		cavalry_power = 0.1
	}
	pax_mongolica_ilkhanate = {
		global_unrest = -2
	}
}

ADX_ideas = {
	start = {
		defensiveness = 0.2
		land_attrition = -0.10
	}

	bonus = {
		missionaries = 1
	}

	trigger = {
		tag = ADX
	}
	free = yes

	al_ahqaf = {
		hostile_attrition = 1	
	}
	adite_prosperity = {
		global_tax_modifier = 0.1
	}
	iram_dhat_al_imad = {
		prestige = 1
	}
	hud_ad = {
		tolerance_own = 2
	}
	lost_arabs = {
		enemy_core_creation = 0.25
	}
	descendents_of_nuh = {
		legitimacy = 1
	}
	fertile_arabia = {
		global_own_trade_power = 0.1
	}
}

THM_ideas = {
	start = {
		tolerance_heretic = 1
		heir_chance = 0.5
	}

	bonus = {
		religious_unity = 0.25
	}

	trigger = {
		tag = THM
	}
	free = yes

	connection_with_ad = {
		diplomatic_reputation = 1
	}
	al_hijr = {
		defensiveness = 0.25
	}
	mount_ath_lab = {
		hostile_attrition = 1
	}
	thamudic_script = {
		diplomatic_upkeep = 1
	}
	ardh_thamud = {
		global_unrest = -1
	}
	ancient_tribe_thamud = {
		stability_cost_modifier = -0.15
	}
	thamud_migration = {
		leader_land_manuever = 1
	}
}

SAA_ideas = {
	start = {
		trade_range_modifier = 0.2
		trade_steering = 0.10
	}

	bonus = {
		merchants = 1
	}

	trigger = {
		tag = SAA
	}
	free = yes

	south_arabian_spice_trade = {
		trade_efficiency = 0.1
	}
	star_and_idol_worship = {
		global_missionary_strength = 0.01
	}
	musnad_alphabet = {
		technology_cost = -0.05
	}
	sayhad = {
		hostile_attrition = 1.0
	}
	distant_trade_connections_saba = {
		global_trade_power = 0.1
	}
	karab_el_watar = {
		prestige = 1
	}
	ma_rib = {
		build_cost = -0.1
	}
}

BUA_ideas = {
	start = {
		diplomats = 1
		build_cost = -0.1
	}

	bonus = {
		adm_tech_cost_modifier = -0.1
	}

	trigger = {
		tag = BUA
	}
	free = yes

	argentinian_regionalism = {
		global_autonomy = -0.05
	}
	colegio_nacional_de_buenos_aires = {
		idea_cost = -0.10
	}
	battle_of_pavon = {
		prestige = 1
	}
	rio_salado = {
		development_cost = -0.1
	}
	buenos_aires_national_mint = {
		global_tax_modifier = 0.10
		inflation_reduction = 0.1
	}
	state_of_buenos_aires_constitution = {
		improve_relation_modifier = 0.25
	}
	buenos_aires_western_railway = {
		trade_efficiency = 0.1
	}
}

PAA_ideas = {
	start = {
		land_morale = 0.10
		religious_unity = 0.20
	}

	bonus = {
		technology_cost = -0.05
	}

	trigger = {
		tag = PAA
	}
	free = yes

	buddhist_stronghold = {
		tolerance_own = 2
	}
	great_universities = {
		global_institution_spread = 0.1
	}
	indian_war_elephants_pala = {
		cavalry_power = 0.15
	}
	bay_of_bengal_pala = {
		global_trade_power = 0.1
	}
	patronize_sanskrit_literature = {
		prestige = 1
	}
	somapura_mahavihara = {
		missionaries = 1
	}
	pala_mercenaries = {
		merc_maintenance_modifier = -0.25
	}
}

RSH_ideas = {
	start = {
		free_leader_pool = 1
		siege_ability = 0.10
	}

	bonus = {
		ae_impact = -0.10
	}

	trigger = {
		tag = RSH
	}
	free = yes

	kavirajamarga = {
		prestige = 1
	}
	kailasanath_temple = {
		missionaries = 1
	}
	age_of_imperial_karnataka = {
		global_tax_modifier = 0.1
	}
	indian_manufacturing_rashtrakuta = {
		global_trade_goods_size_modifier = 0.1
	}
	virasena = {
		idea_cost = -0.1
	}
	tripartite_struggle = {
		core_creation = -0.25
	}
	seven_castes = {
		stability_cost_modifier = -0.1
	}
}

CLY_ideas = {
	start = {
		advisor_pool = 1
		possible_mercenaries = 0.5
	}

	bonus = {
		improve_relation_modifier = 0.50
	}

	trigger = {
		tag = CLY
	}
	free = yes

	karnatabala = {
		army_tradition = 0.5
	}
	chalukyan_architecture = {
		build_cost = -0.1
	}
	manasollasa = {
		technology_cost = -0.05
	}
	secular_kings_chalukya = {
		tolerance_heretic = 2
		tolerance_heathen = 2
	}
	cultural_fusion_chalukya = {
		num_accepted_cultures = 1
	}
	chalukyan_ambassadors = {
		diplomats = 1
	}
	deccan_empire_chalukya = {
		development_cost = -0.1
	}
}

YAD_ideas = {
	start = {
		religious_unity = 0.25
		shock_damage_received = -0.1
	}

	bonus = {
		discipline = 0.05
	}

	trigger = {
		tag = YAD
	}
	free = yes

	descendents_of_the_yadavas = {
		legitimacy = 1
	}
	bhaskaracharya = {
		idea_cost = -0.1
	}
	feudatory = {
		global_autonomy = -0.05
	}
	devagiri = {
		caravan_power = 0.25
	}
	marathi_literature = {
		culture_conversion_cost = -0.1
	}
	seunadesha = {
		land_morale = 0.10
	}
	yadava_citadels = {
		defensiveness = 0.20
	}
}

EGP_ideas = {
	start = {
		trade_range_modifier = 0.33
		global_manpower_modifier = 0.10
	}

	bonus = {
		global_unrest = -1
	}

	trigger = {
		tag = EGP
	}
	free = yes

	the_nile_old_egypt = {
		development_cost = -0.1
		global_trade_power = 0.05
	}
	the_two_lands = {
		land_forcelimit_modifier = 0.33
	}
	great_monuments_old_egypt = {
		prestige = 1
	}
	maat = {
		stability_cost_modifier = -0.1
	}
	coptic_church_old_egypt = {
		tolerance_own = 2
		tolerance_heathen = 2
	}
	hieroglyphic_writing = {
		global_institution_spread = 0.1
	}
	egyptian_technological_advancements = {
		technology_cost = -0.05
	}
}

GLL_ideas = {
	start = {
		possible_mercenaries = 0.5
		shock_damage_received = -0.1
	}

	bonus = {
		land_morale = 0.10
	}

	trigger = {
		tag = GLL
	}
	free = yes

	rhine_legions = {
		discipline = 0.05
	}
	repelling_the_barbarians = {
		army_tradition = 0.5
	}
	restitutor_galliarum = {
		legitimacy = 1
	}
	gallic_feudalism = {
		global_tax_modifier = 0.1
	}
	provincial_security = {
		global_unrest = -1
	}
	galliarum_imperium = {
		prestige = 1
	}
	barbarian_mercenaries = {
		merc_maintenance_modifier = -0.25
	}
}

IPA_ideas = {
	start = {
		stability_cost_modifier = -0.1
		tolerance_own = 2
	}

	bonus = {
		production_efficiency = 0.1
	}

	trigger = {
		tag = IPA
	}
	free = yes

	gondophares = {
		legitimacy = 1
	}
	indus_river_indo_parthia = {
		global_trade_goods_size_modifier = 0.1
	}
	taxila = {
		caravan_power = 0.2
	}
	zoroastrian_fire_temples = {
		missionaries = 1
	}
	hellenistic_cultural_legacy_indo_parthia = {
		num_accepted_cultures = 1
	}
	king_of_kings_indo_parthia = {
		global_autonomy = -0.05
	}
	takht_i_bahi = {
		global_missionary_strength = 0.01
	}
}

IGR_ideas = {
	start = {
		discipline = 0.05
		global_tax_modifier = 0.1
	}

	bonus = {
		siege_ability = 0.10
	}

	trigger = {
		tag = IGR
	}
	free = yes

	legacy_of_alexander = {
		core_creation = -0.2
	}
	benevolent_rulers = {
		global_unrest = -1
	}
	greek_and_indian_influences = {
		num_accepted_cultures = 1
	}
	diverse_religious_pantheon = {
		tolerance_heretic = 2
		tolerance_heathen = 2
	}
	indo_greek_coinage = {
		trade_efficiency = 0.15
	}
	large_hellenistic_army = {
		land_forcelimit_modifier = 0.2
	}
	greco_buddhist_art = {
		prestige = 1
	}
}

VNE_ideas = {
	start = {
		defensiveness = 0.15
		land_attrition = -0.1
	}

	bonus = {
		war_exhaustion = -0.02
	}

	trigger = {
		tag = VNE
	}
	free = yes

	vast_lands_venedi = {
		hostile_attrition = 1
	}
	fast_warriors_venedi = {
		movement_speed = 0.15
	}
	venedian_mixed_marriages = {
		diplomatic_reputation = 1
	}
	slavic_raiders_venedi = {
		loot_amount = 0.10
		infantry_power = 0.1
	}
	vistula_river = {
		trade_steering = 0.25
	}
	populous_nation_venedi = {
		global_manpower_modifier = 0.2
	}
	tribal_settlement_venedi = {
		culture_conversion_cost = -0.2
	}
}

ASY_ideas = {
	start = {
		build_cost = -0.15
		stability_cost_modifier = -0.1
	}

	bonus = {
		fort_maintenance_modifier = -0.2
	}

	trigger = {
		tag = ASY
	}
	free = yes

	heirs_of_ashurbanipal = {
		legitimacy = 1
	}
	assyrian_homeland = {
		enemy_core_creation = 0.5
	}
	nestorian_church = {
		tolerance_own = 2
	}
	end_the_assyrian_diaspora = {
		production_efficiency = 0.1
	}
	tigris_and_euphrates = {
		trade_range_modifier = 0.2
	}
	mesopotamian_thinkers = {
		advisor_cost = -0.10
	}
	assyrians_in_exile = {
		global_colonial_growth = 15
	}
}

BSP_ideas = {
	start = {
		galley_power = 0.15
		land_morale = 0.1
	}

	bonus = {
		production_efficiency = 0.1
	}

	trigger = {
		tag = BSP
	}
	free = yes

	defeat_the_scythians = {
		leader_land_shock = 1
	}
	crimean_exports = {
		global_trade_power = 0.2
	}
	roman_pontic_relations = {
		diplomatic_reputation = 1
	}
	maeotian_marshes = {
		shock_damage_received = -0.1
	}
	bosporan_coins = {
		inflation_reduction = 0.1
	}
	greek_settlers = {
		global_colonial_growth = 15
	}
	cimmerian_bosporus = {
		global_ship_cost = -0.1
	}
}

BAB_ideas = {
	start = {
		infantry_power = 0.1
		global_autonomy = -0.05
	}

	bonus = {
		yearly_absolutism = 0.2
	}

	trigger = {
		tag = BAB
	}
	free = yes

	hanging_gardens = {
		prestige = 1
	}
	code_of_hammurabi = {
		global_unrest = -1
	}
	etemenaki_ziggurat = {
		build_cost = -0.15
	}
	impenetrable_city_walls = {
		defensiveness = 0.2
	}
	revive_old_traditions = {
		legitimacy = 1
	}
	babylonian_learning_and_scientific_advancement = {
		technology_cost = -0.05
	}
	holy_city_of_mesopotamia = {
		missionaries = 1
	}
}

UAE_ideas = {
	start = {
		global_own_trade_power = 0.25
		hostile_attrition = 1
	}

	bonus = {
		global_trade_goods_size_modifier = 0.1
	}

	trigger = {
		tag = UAE
	}
	free = yes

	federation_of_seven_emirates = {
		global_autonomy = -0.05
	}
	pirate_coast = {
		privateer_efficiency = 0.15
	}
	islamic_sharia = {
		global_unrest = -1
	}
	global_cities = {
		development_cost = -0.1
	}
	outside_influences_united_arab_emirates = {
		num_accepted_cultures = 1
	}
	religious_freedom_united_arab_emirates = {
		tolerance_own = 2
		tolerance_heathen = 2
	}
	emirati_oil_reserves = {
		trade_efficiency = 0.15
	}
}

KUW_ideas = {
	start = {
		global_sailors_modifier = 0.10
		light_ship_cost = -0.20
	}

	bonus = {
		merchants = 1
	}

	trigger = {
		tag = KUW
	}
	free = yes

	migrant_workers = {
		production_efficiency = 0.1
	}
	kuwait_bay = {
		naval_forcelimit_modifier = 0.25
	}
	house_of_al_sabah = {
		legitimacy = 1
	}
	cultural_capital_of_the_gulf = {
		prestige = 1
	}
	secular_court_system_kuwait = {
		stability_cost_modifier = -0.1
	}
	national_bank_of_kuwait = {
		global_tax_modifier = 0.1
		inflation_reduction = 0.05
	}
	golden_era = {
		development_cost = -0.1
	}
}

RSA_ideas = {
	start = {
		army_tradition = 0.5
		global_trade_power = 0.1
	}

	bonus = {
		development_cost = -0.1
	}

	trigger = {
		tag = RSA
		NOT = { primary_culture = dutch }
	}
	free = yes

	diverse_geographic_landscape_south_africa = {
		hostile_attrition = 1.0
	}
	rainbow_nation = {
		num_accepted_cultures = 1
	}
	african_refugees = {
		production_efficiency = 0.1
	}
	umkhonto_we_sizwe = {
		land_morale = 0.1
	}
	eleven_official_languages = {
		stability_cost_modifier = -0.10
	}
	scientific_and_technological_developments_south_africa = {
		technology_cost = -0.05
	}
	strong_parliamentary_system_south_africa = {
		republican_tradition = 0.5
	}
}

BEL_ideas = {
	start = {
		manpower_recovery_speed = 0.15
		global_manpower_modifier = 0.15
	}

	bonus = {
		trade_efficiency = 0.15
	}

	trigger = {
		tag = BEL
	}
	free = yes

	flemish_klauwaerts = {
		shock_damage = 0.1
		discipline = 0.025
	}
	king_law_liberty = {
		legitimacy = 1
	}
	joyous_entries_bel = {
		global_unrest = -1
	}
	horum_omnium_fortissimi_sunt_belgae = {
		land_morale = 0.1
	}
	multilingual_country_bel = {
		num_accepted_cultures = 1
	}
	sillon_industriel_sambre_et_meuse = {
		production_efficiency = 0.1
	}
	first_railway_of_continental_europe = {
		global_trade_goods_size_modifier = 0.1
	}
}

DBY_ideas = {
	start = {
		global_tax_modifier = 0.15
		prestige_decay = -0.01	
	}

	bonus = {
		production_efficiency = 0.15
	}

	trigger = {
		tag = DBY
	}
	free = yes

	hae_buru = {
		legitimacy = 1
	}
	supreme_king = {
		prestige = 1
	}
	taebaek_mountain = {
		defensiveness = 0.25
	}
	strong_military_dongbuyeo = {
		land_forcelimit_modifier = 0.25
	}
	dongbuyeo_revival = {
		manpower_recovery_speed = 0.15
	}
	donghae = {
		global_trade_power = 0.15
	}
	gaseopwon = {
		build_cost = -0.15
	}
}

TRM_ideas = {
	start = {
		prestige_decay = -0.01
		global_trade_goods_size_modifier = 0.1
	}
	bonus = {
		merchants = 1
	}
	trigger = {
		tag = TRM
	}
	free = yes		#will be added at load.
	
	trm_marriage = {
		legitimacy = 1
	}
	trm_vishnu = {
		global_missionary_strength = 0.01
	}
	trm_brahmins = {
		stability_cost_modifier = -0.1
	}
	trm_guptalegacy = {
		global_institution_spread = 0.1
	}
	trm_rivers = {
		development_cost = -0.1
	}
	trm_prasati = {
		leader_siege = 1
	}
	trm_trade = {
		trade_efficiency = 0.10
	}
}

SOG_ideas = {
	start = {
		trade_steering = 0.10
		caravan_power = 0.2
	}
	
	bonus = {
		global_own_trade_power = 0.2
	}
	
	trigger = {
		primary_culture = sogdian
	}
	free = yes		#will be added at load.
	
	sog_silk_road = {
		trade_efficiency = 0.10
	}
	
	sog_ag_dev = {
		development_cost = -0.1
	}
	
	sog_citadels = {
		defensiveness = 0.10
		fort_maintenance_modifier = -0.10
	}
	
	sog_bactrian_heritage = {
		num_accepted_cultures = 1
	}
	
	sog_turkic = {
		cavalry_cost = -0.05
		cavalry_power = 0.10
	}
	
	sog_alphabet = {
		technology_cost = -0.1
	}
	
	sog_zoro_pantheon = {
		religious_unity = 0.15
		global_unrest = -1
	}
}